Why does EGO servers have this?

xXracecarXx

Poster
Joined
Jul 11, 2009
Messages
151
Why is it that every single server we have allows random crits? Its INCREDIBLY frustrating to get killed by the same people over and over just because a crit "happens". It shows absolutely no measure of skill in any way. So why do we still use crits on our servers? And don't say you guys like having crits because I always hear people sigh and say "ugh... crit rocket."
It really takes the fun out of things for everyone, so can we please have at least one server with no criticals? please? thanks.
 
i agree. i barely ever pllay and when i find free time and do play, i always die with crits.
 
Yeah they explained pretty clear the randomness of crits. Games need a random outside source that can't be controlled by either side, random stuff happens in life, so why not in games as well?

Yeah you might be stomped by a crit rocket, but hey, you also get the chance to crit as well...
 
Its part of the game. Its part of what makes TF2 different from other FPS multiplayer games. I don't want them gone.
 
If the same person is killing you over and over, your problem isn't crits.
 
Why is it that every single server we have allows random crits? Its INCREDIBLY frustrating to get killed by the same people over and over just because a crit "happens". It shows absolutely no measure of skill in any way. So why do we still use crits on our servers? And don't say you guys like having crits because I always hear people sigh and say "ugh... crit rocket."
It really takes the fun out of things for everyone, so can we please have at least one server with no criticals? please? thanks.

QQ
 
well crits aren't completely random the chance of criting goes up with recent kills they are meant as a game mechanic to keep the momentum of the game going and to prevent standoffs and i find they do the job good

in 2 ways one in a standoff a crit ends the fight faster and also because the chance of a crit increases with recent kills it encourages players to keep pushing up after they get some recent kills even if they are hurt.
 
I gotta say, without crits, the game wouldn't be as hectic. Hell, I get that adrenaline rush the second I see a crit rocket fired in my direction.

Above people have stated well, Crits are based on how well the player is doing, they break the normal game with a surprise that nobody can control, and it's just plain awesome when you finish off a run with an epic crit kill.
 
So how would the kritzkrieg work?

Also, I play pyro lots, and the only thing that gets me out of W+M1 is that slow, lazy crit rocket headed my way. Take away the random crits and you take away my reason to ever M2.
 
So how would the kritzkrieg work?

Also, I play pyro lots, and the only thing that gets me out of W+M1 is that slow, lazy crit rocket headed my way. Take away the random crits and you take away my reason to ever M2.

Well, it's possible for servers to disable random crits. I don't know if it's a mod or if it's a server option, but I've seen it.

Backstabs, headshots, the kritzkrieg, intel caps, and humiliation still activate critical hits as normal. You just won't see any sparkling rockets flying at any other time, though.
 
Eh i personally dont care for random crits. Ive played in a few servers that disabled the random crits and i have enjoyed them more. But ill play with what ever the server has..
 
Back
Top