Why does EGO servers have this?

Why not we simply make one of the servers nocrit?

Problem solved, the people who don't want crits get their server.
 
I can see being frustrated by multiple random crit deaths.
I don't see this as a reason to alter the servers.
Everyone has the same chance for a random crit, and those who get crits based on immediate recent killing/capping, deserve to get them.

Plus - I like nothing better than coming around the corner to get a crit rocket in the face... Helps pump up the adrenaline!
 
First of all. People are proposing that TF2 is some sort of super competitive skill fest. Obviously it is a game meant for fun and comedy. You don't want TF2 to end up like Counterstrike. (aka a bunch of competitive 14 year old angry teenagers who take video games way to seriously and whine every time they die)

Second point.
Everyone who gets killed by a crit can't believe how unlucky they are. They feel cheated and they remember the incident.
When you kill someone with a crit you attribute it to your own skill and you forget it within seconds.

This selective memory is why people hate crits. You only remember crit deaths, not crit kills. Therefore, everyone thinks they are the victim. Anyone who thinks they are victimized by a greater statistically significant amount of crits is ignorant of probability.

Also, as others noted, it increases variability in the game and prevents stalemates. TF2 already stalemates enough. It doesn't need crits taken away.
 
i dont see the big deal about the crits i kinda like em they, are quite useful here and there, plus if you keep dying to the same person maybe its just skill?
 
I'd much rather have the randomness of crits than the randomness of trajectory and the randomness of damage per bullet that occurs in CSS. ;) At least with crits you have something to blame.

Crits add a nice dimension to the game and as others have posted, keeps the flow of the game moving. With all that said, i still from time to time mutter under my breath when i turn a corner only to be greeted by a crit rocket. =)
 
hey i mutter under my breath when i had the clear advantage when get killed by one but i also use them alot i know if i put a push on and dish out a lot of damage that i will get the devastating croket if u keep pushing up which is more than worth the few death i get from them.
 
Honestly TF2 in a pub w/o crits isn't fun.

TF2 has a lot of interesting and unique features, don't take them away, it's what makes the game different and fun.

and as someone else mentioned, selective memory is the problem, we only remember when we die by crits

crits keep you on your toes, and promotes more exciting gameplay
 
Everyone who gets killed by a crit can't believe how unlucky they are. They feel cheated and they remember the incident.
When you kill someone with a crit you attribute it to your own skill and you forget it within seconds.

Honestly, there are a few occasions where i do get lucky and kill someone with a random crit while they are running away, and when that happens, im just like, "oh, that sucks for them"

But most the time i kill someone with a crit, it's in a one v one battle, and chances are, yea i might kill you cause the first rocket was a crit and boom your dead, but to be honest, i can kill almost any class that doesnt have a medic on them in 2 rockets, so they dont stand much of a chance to begin with.

On the other side, there was a point where i only died when it was a critical hit. Granted, i might have died regardless of weather or not it was a crit or regular, but that's just how it worked out.

To be honest, i enjoy playing competitively and not having random crits, but i'd much rather push to have the spy class removed from the game before I push to have random crits removed.
 
The very nature of what I want isn't possible anyway. At least I think you can't remove base crits without removing all non-kritz crits. So my desire is one of those "in a perfect world" things.
 
The very nature of what I want isn't possible anyway. At least I think you can't remove base crits without removing all non-kritz crits. So my desire is one of those "in a perfect world" things.

Doesn't competitive play already do this? It was my understanding that league matches/scrims disabled random crits while keeping controlled crits (kritzkrieg, KBG, puff 'n sting, etc) intact.
 
The very nature of what I want isn't possible anyway. At least I think you can't remove base crits without removing all non-kritz crits. So my desire is one of those "in a perfect world" things.
Uh, the server cvar that you turn on and off takes all base crits off and preserve all the normal crits, just like your thinking of.

Removing kritz from the kritzkreig dosen't even make sense o.0 would just make it useless.
 
The crit system is a reward for players who do well. People who get a large amount of points are likely to get more. Just becasue you get killed by somebody who got a crit does not mean you should bash the entire system. This is one of the things Valve worked long and hard to balance and get correct, ans it is one of the things that separates the game from other FPS'.
 
The very nature of what I want isn't possible anyway. At least I think you can't remove base crits without removing all non-kritz crits. So my desire is one of those "in a perfect world" things.

Valve built in a server setting that gets rid of random crits only.

Why not we simply make one of the servers nocrit?

Problem solved, the people who don't want crits get their server.

Because that server would be limited to one map/a small rotation of maps that people may not want to play.
 
But most the time i kill someone with a crit, it's in a one v one battle, and chances are, yea i might kill you cause the first rocket was a crit and boom your dead, but to be honest, i can kill almost any class that doesnt have a medic on them in 2 rockets, so they dont stand much of a chance to begin with.

At least we know you have a high self esteem.....lol
 
I can see and understand your frustration and whole-heartedly support that we at least try one server without crits for a while, just to see how it goes. How can you know that it won't do well right off the bat? without doing any tests or anything?
so I vote that we try one server without random crits for ONE month. if the server goes down in ranking than you can turn them back on, if the server stays the same, I find no reason to NOT keep it the way it is and if the server goes up, use your imagination.

just my $.02
 
To be honest, from anecdotes I heard from other clan running no-crit servers, their pubs didn't even notice random crits were turned off. In fact, for one clan, their pubs didn't even know random crits were off for an entire month until an admin brought it up.
 
To be honest, from anecdotes I heard from other clan running no-crit servers, their pubs didn't even notice random crits were turned off. In fact, for one clan, their pubs didn't even know random crits were off for an entire month until an admin brought it up.

Well, considering that some people hardly ever get random crits, that's not surprising. Also, you never remember even getting crits unless you kill about 5 people in one hit. The only crit I really remember is the one I bagged four people with on badwater in the tunnel. All the others mostly get forgotten.
 
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