I'm a bit on the fence with this, but I think I'm leaning more towards stop seeding, rather than continue at its current state.
While our purpose in seeding the servers is important (to fill them and increase rank/popularity), I think we may actually be hurting our ranks rather than helping them.
If a player is a regular and sees our Egypt server (for example) @ 6/32 players, he may think, "Cool. I enjoy playing smaller matches at times." So he then connects to the server, expecting to play a good 3 vs 3 match, but realizes that 4 of the 6 on are just seeding in spectator. "Ah, no big deal. This could just be a one-time occurrence," he may think, and decides to find another server and return to (our) Egypt another time. But to his dismay, when he returns later that day, our server is in much the same situation it was when he had previously connected.
So the question is: How does this affect that player?
Well, more often than not, players that experience what he did will most likely stop going to that particular server all together, and opt for servers that are consistently populated (i.e. at near full capacity).
If we are to keep Seeding as we have done in the past, I think we need to limit it to possibly 2-3 seeders per server. This will drastically reduce the outcome of the above example.
Just my thoughts.
- MentalSoul