Hit Registry

Altec

Forum Fiend
Joined
Jun 15, 2008
Messages
734
Is it just me or does the game Insurgency have some major hit registry problems? It seems like I shoot people and the hit just doesn't register.

Even when my sniper cross hairs are on the the persons head...

Does anyone else notice this?
 
all the time.. its not so bad considering its a free game still under beta...
 
yeah the hit boxes are not right. I think they said that they were going to fix that in the next update.
 
yehh i heard that too. some times i get hs's when i just close range blind fire people im not complaining
 
The most prevalent hit box problem in INS is headshot. Oftentimes, will people pull up their iron sights their model morphs a few inches taller and will look and fire over cover, but their hit box does not match their model and stays behind cover. It's even worse when said player is prone.

The second one I hear complaints about are with the shotgun. See, the shotgun has a spread shot, but if even part of it hits the game thinks the whole shell did damage. They'll pour gallons of blood all over the wall, but take relatively little damage. That's not as much a hit box problem as just a confusion of "How did that person's face just explode but not die.." The hit boxes are registering normally, the blood spray animation isn't.
 
The second one I hear complaints about are with the shotgun. See, the shotgun has a spread shot, but if even part of it hits the game thinks the whole shell did damage. They'll pour gallons of blood all over the wall, but take relatively little damage. That's not as much a hit box problem as just a confusion of "How did that person's face just explode but not die.." The hit boxes are registering normally, the blood spray animation isn't.

Now i know why that guy didn't die. :facewall: :lol: i was like "hey, is face is on the wall, yet he still walks!!??"
 
The most prevalent hit box problem in INS is headshot. Oftentimes, will people pull up their iron sights their model morphs a few inches taller and will look and fire over cover, but their hit box does not match their model and stays behind cover. It's even worse when said player is prone.

The second one I hear complaints about are with the shotgun. See, the shotgun has a spread shot, but if even part of it hits the game thinks the whole shell did damage. They'll pour gallons of blood all over the wall, but take relatively little damage. That's not as much a hit box problem as just a confusion of "How did that person's face just explode but not die.." The hit boxes are registering normally, the blood spray animation isn't.

This is exactly (or close enough) what i was ganna post, but you beat me to it. Props man, good post.
 
Back
Top