- Joined
- Nov 28, 2008
- Messages
- 1,937
I only change teams if teams are uneven 


I just did a little experiment. There is nothing like empirical data to help further a debate. I just played Kalt, primetime CDT, with a full server. I only used the support kits. I had to change sides once to even the teams so I used a mix of STG and BAR. Here are my results:
kills: 55
deaths: 24
I lost 2 positions.
I lost 93 points.
There is nothing 'fair' about that result. It is this kind of mathematical nonsense that turns normal players into 'stat whores', or some other pejorative term. The stat system is horribly out of whack and needs a serious tweak.
I'd like to point out another flaw. Look at the first page of all our players. Look at total kills and deaths. The current system rewards conservative play and penalizes aggressive behavior.
It is the non-manly way of saving some points. I usually politely ask the offenders to not do it again and that takes care of it.

when playing DoD, i hate the guys that kill themselves or go spectate when a round is won. they are afraid of losing there points an that pisses the hell out of me. die like a man, or hide. cause if i see a patern, im kicking people:cursing:
Ron, the stat system can be fixed and its easy to do. Simply lower the weighted differential that subtracts points from one player and adds to another. The maximum right now is 25. That should be lowered. The current minimum a player can get for a kill and loose is 2 points. The maximum is 25. This is a delta of 23 points! That is ludicrous. The max should be lowered to something in the range of 16-18 points.
As it stands right now I have to kill 13 2-point players to gain 1 point. This is insane. I think even you have a difficult time killing 13 in a row before dying. I know I do (and yer better than me, that's ok too)
Goomba, your arguement is, at its core, one of stats. The only reason people are moving to spec at the end of rounds is to avoid stat-loss. The core of the behvoir is not the act, it is the motivation. If we fix the motive behind the behavior then we solve the problem. Applying the w/k/b protocol to this issue is a short-term fix. I suggest that if we fix the unfair stat system we solve the problem. I do acknowledge that even with a modified stat system some may still move to spec to avoid loosing any points. This we can fix with enforcement.

Hey i got an idea... this is a game its ment to be played and to have fun if all you guys care about is stats then why dont we turn them off? i like seeing where im at compared to other player but if its gonna cause half the clan to turn against eachother get rid of them
PLAY TO HAVE FUN who cares
hlx_display 0
I never realized that is what some folks were doing. Goomba explained it to me, as he ususally does.
It does seem kinda cheap. It can be very disruptive. I logged in one minute after one of our members had just pissed-off the entire Wermacht team by doing this over and over. I had to warn several people and kick a few of them. They were cursing like mad they were so upset. This person created one helluva mess that I had to clean up. I did not appreciate it.
On the other side of the arguement the points system is very cruel. I tend to obsess a little too much over them myself. I agree with the 'just have fun' philosophy but I also know that points matter, maybe not as much as many think; but be honest, we all pay attention to the players with 7000+ points. We also know that there are some very good players below that mark.
Its complicated.
Duality said:I hate to post his but I will...
http://www.edgegamers.org/forums/sho...d.php?p=578595
the links are old and do not work but the premise is still the same.
Its there mainly for fun and more importantly a vital admin tool.
Ron, the stat system can be fixed and its easy to do. Simply lower the weighted differential that subtracts points from one player and adds to another. The maximum right now is 25. That should be lowered. The current minimum a player can get for a kill and loose is 2 points. The maximum is 25. This is a delta of 23 points! That is ludicrous. The max should be lowered to something in the range of 16-18 points.
As it stands right now I have to kill 13 2-point players to gain 1 point. This is insane. I think even you have a difficult time killing 13 in a row before dying. I know I do (and yer better than me, that's ok too)
Goomba, your arguement is, at its core, one of stats. The only reason people are moving to spec at the end of rounds is to avoid stat-loss. The core of the behvoir is not the act, it is the motivation. If we fix the motive behind the behavior then we solve the problem. Applying the w/k/b protocol to this issue is a short-term fix. I suggest that if we fix the unfair stat system we solve the problem. I do acknowledge that even with a modified stat system some may still move to spec to avoid loosing any points. This we can fix with enforcement.
Why don't they just turn off the point system after the ends of rounds?
I love stats, just not the points that result. I like how they measure my game. Word of mouth is great, but when it comes to legacy I like having something to point to and say "that is me, that is how I play." That, to me, is the usefulness of statistics. Stats are part of DoDs now; people are competitive and they want to compete. Not to mention removing stats from our servers is going to drive activity down.
) So what I'm saying is, an even better way to judge yourself would be to play a server where everyone in it is good. That's how i measure my game, any other time and I'm just playing for fun listening to music or whatever. Everybody else, just do your thing, and remember nobody really cares about what the stats say about you, it's what everybody else says about you that matters. I'd rather be feared by all at rank 50 than be a mediocre player who happens to be ranked first. If you build a name for yourself as a formidable opponent to all, and the points system doesn't reflect this then, well, you've just undermined the points system and it really becomes irrelevant.