Beta 2.5

featherfoot07

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From steam today!
insurgency beta 2.5 - deployment inminent!
Posted by spielmann @ 09:07pm on october 27, 2009
the long-awaited update is here, it might be colder than in the summer, but the wait is finally over.

As of today, the patch has been finally uploaded and will be automatically deployed via steam in a matter of hours. We're looking forward to playing with you!

More information will be soon available from our website http://www.insmod.org

UPDATE --
from insmod.org

We're proud to announce the imminent release of Insurgency Beta 2.5 via Steam. This massive patch (the biggest we've ever released on Steam so far) comes with a long list of changes you can see in the following link. The update has already been uploaded and will be delivered to your Steam clients in the following hours.

ins25_oct_09.jpg


Among these changes, we have new and long-awaited features such as the customizable Spawn Protection System, a new Scoring / Morale system, and other gameplay-affecting tweaks that we believe will make public and competitive gameplay much more enjoyable. From timed ammo caches to an increased importance of focusing on the capture points, there's a lot to experience in this release, and we're looking forward to hearing your feedback!

A large part of our efforts have been focused on improving the visual quality of the mod. The list of upgraded skins, models, ironsights, maps or props is quite large, and you can also check each and every detail on the changelog. Some interface updates like more informative player icons or the all-new spectator menu (with proper first-person view of the other players) are also included.

But this visual upgrade does not end here: the feel of some weapons has substantially been improved, there are some of them that have been made much more pleasant to use, re-aligned, and optimized in many ways. Thanks to all the feedback and suggestions received from the community in the past few months, and the hard work of many people, long-overdue upgrades have been now possible, and we hope you enjoy each and every one of them. We've included an extensive list on the changelog.

Of course, a patch wouldn't be a patch without its fair share of bug fixes... we have addressed a large number of issues such as hit detection when prone or third person view of LMG tracers, and also prevented exploits such as rapid reloading, grenade / RPG spam, etc. Again, please take a look at the changelog to see a detailed breakdown.

Maps have also received substantial upgrades. ins_ramadi has changed quite a lot from the previous version, but there are also changes to ins_buhriz, ins_almaden, ins_karam, ins_karkar and ins_baghdad. There are some interesting layout and balance changes and tons of updates from community suggestions! The maps have also benefited from this visual upgrade to textures, models and props all around.

Sound-wise, there is a lot to experience in this new version. From improved footsteps and player sounds to bullet sounds, impacts, soundscapes or weapon sounds (M9, M1014, M14, Makarov, Al-Kadesiah…), these all help creating a much more intense atmosphere that we hope you'll enjoy as soon as you get into a battle.

With the holiday season already in sight, we'll be looking forward to seeing you on the Insurgency battlefields! We're not stopping here, though, as we're already working on future upgrades that couldn't make it into this patch, and remain focused on Beta 3 development!

Last, but not least, we'd like to thank all of you for your continued enthusiasm (and patience!). You, the INS community, each and every clan and individual player, have provided invaluable feedback and have contributed decisively to making this update possible. You push us into making each version better than the previous one, and we hope you continue giving us your support in the upcoming months!
 
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SCORE! The long awaited update is out! I can't wait to check this stuff out! I'm getting excited, and that doesn't happen too often.
 
Finally!

Now I just have to figure out why Steam won't connect to the internet.
 
Weee, updaaateee- Oh crap I have to go to school.

Well after school then...UPDAAAATEEEEEE
 
Woot! The update's here!

I'm downloading it now, but I won't get to play 'till after school. :(
 
I was waiting for better sounds for

"changing maaaaaaaag"
"cover me Im realoadiiiiiiiiiiiiing"


-hi from Greece-
 
wow it may have taken 4 months long than it should but hell it will be worth it. guys update= more people , more people=more recruits and also in some cases more problems so get out there and find the good guys and bring them in!

18%down woo
 
Woooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Finally no more legs through the walls!!!!!!!!!!!! Better m203!!!!!!!!!!! Better everything!!!!!!!!!!!!!!!!!!! I want to be home now!!!!!!!!!! Stupid school!!!!!!!!
 
Haha, and I'm playing worse than before >.<


Sucks that the server pluggins aren't working yet. And on Steam it still says last Insurgency update was Dec 31, 1969 Oo


Awesome update though. Made the M16, M4, and AK47 alot harder to kill with.
 
Haha right on man, well you should come over to INS more often! :)

oh dont worry, i plan on playing on our INS servers more often now....i did forget to take the TM outta my name today, however i was so ever politely reminded in admin chat about that, and corrected the issue :P
 
very bad timing for me. I was out of country and already dying to try the new insurgency. see you tomorrow!!!
 

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