The opscomm Guide to Beginner Soldiering

opscomm

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Okay, I know that there are a lot of people within the community who have trouble with playing soldier. This whole article is for you. Most of the lessons I say are learned from personal experience playing soldier. I am by no means saying I am the best around, I just felt like doing something nice and to try to help others around me who have trouble playing soldier for one reason or another. This is also not meant for competitions, it is simply meant for regular playing. Okay here we go.

1) No ?Rambo?ing:
This is the most important rule of playing soldier, you have to know when there are too many people on the point to fight. For example, Let?s say it is the beginning of a round, and you decide to rush with a few comrades to your enemies second point to disrupt their plan of attack. You cannot just charge right into their point firing rockets and expect to win, because chances are you will be killed in about five seconds if you are on a full server. You have to be a part of the team, not try to be the amazing guy who can win it all for your team just by being there.

2) Conserve ammo:

This is another important rule. You must act like there is not much ammo around you to grab, since chances are there isn?t. If you waste all your rockets, your are worthless to the team because you cannot do much with you shotgun. This ties directly into reloading, if you play soldier, or any class really, you must have auto-reload on at all times. This also applies to the four rockets in your clip. The only time you should use them all in a row is either for long-range sentry killing, during a Kritzkrieg/Uber, or against a heavy. If you empty your clip, sometimes you may not have that crucial second to reload the one rocket you need to kill the scout running toward you. Now, if you know that there is an abundant supply of ammo coming from either a dispenser because you are defending a point, feel free to disregard this rule for the moment.

3) Defend points:

Anybody who says that the soldier is an ?offense only class? needs to be re-taught how to play TF2. That is like saying a heavy cannot be useful on offense, or there is no such thing as a combat medic. I cannot tell you how excellent the soldier is at defending points. For example, let us say there are two pyros running toward you and you know there is a medic nearby the point who can heal you, you can kill the first one with 2 rockets at his feet then kill the other one with two more rockets and some shotty rounds if you need it. By then the medic should know that you need help and should come heal you. Now, if you are defending a point with a dispenser on it, feel free to gleefully rocket spam, since the dispenser will give you infinite rockets as long as it is alive.


4) Know when fighting is useless:


?Don?t fight a battle if you can?t gain anything by winning?
-Erwin Rommel

This is extremely important. Let?s say you have just won a battle defending a point and are going for health and a heavy comes up to the point with a medic and you have no backup. Simply attempt to run away and then come back once you have help. There is no reason for you to battle if you can?t win. Now you may be asking what the quote is for. Let?s say you are fighting on a control point that is locked and the enemy is still charging though it. Just let them come, your help is likely needed elsewhere, and they cannot capture the point. So what if they make it to the final point and set up a base, if your team wins because your help provided the team a way to take out a sentry gun, or a medic has a Kritz which they deploy on you to take out a large group of enemies, why does it matter? You helped win, and that is all that counts.

5) Use your head:

Let?s say you are going to a point with an overlook you can rocket jump or run up to and provide fire support, go ahead and get up there. The whole point of this point is telling you to be creative and take opportunities or just use common sense. If a demo is camping somewhere, or there is an area with a bunch of sentries in it, use back ways and rocket jumps to flank the enemy and clear the way for your team.

Conclusion:

Some of you may have noticed that some of the rules are contradicting the others. This will happen with any set of rules. The contradictions cover the ?what if?? situations. The rule that applies to everything is basically don?t be a Rambo. You cannot do everything and if you try to, you are not helping the team, and will likely end up driving yourself nuts by the end of the round. Just have fun, try to be smart, and help the team. If you are having fun and doing well by helping the team, the rest of the team profits from this and you will have a great day.
 
Hrm, Honestly it sounds more like a guide to general common sense. Imo add more stuff that pertains to a soldier - IE: Shooting at the feet instead of the body, Using your Shotgun when out of ammo etc.

Just some constructive criticism.
 
Most important thing to remember when you're a soldier...You DO have a shotgun when you run out of rockets and are being rushed by someone...I tend to forget this key rule all the time =P
 
Most important thing to remember when you're a soldier...You DO have a shotgun when you run out of rockets and are being rushed by someone...I tend to forget this key rule all the time =P

Pssh forget about the shotgun SHOVEL is where the fun is
 
Im not a great soldier, average by all means imo. What I would look for are vids on how to do certain stuff...I know how to rocket jump and can perform most of the jumps, example: The High jump, Long High jump and strafe jump. Most know how to do these, but alot dont and perhaps you could find vids on how to perform these. Also perhaps how to deal with certain classes ect. not just a standard set of rules. Its a decent guide, but would work alot better if it had a few extra things. Alot of the much better soldiers will probably not reply or may critique it, but dont take it personal. My 2 cents.
 
Any critism/corections from anybody are welcome. This guide is for people who just started playing TF2 mostly. I just wanted to try and do something nice for the community. And Frisky, you are waaaaaay to modest about your soldier skills, your are quite good.
 
6) Height advantage must be taken whenever necessary. You see a Soldier that has high ground shooting at you? Rocket jump [and strafe in mid air to lessen the chance of getting airshotted], and take it. Otherwise, you'd be dead if you let the enemy take the high ground.

Also, I've seen a lot of Soldiers jump while shoot against other enemies. When this is fine because they are simply trying to get a better angle on their shots, please REFRAIN from jumping and shooting against Soldiers who know how to juggle and air-shoot you. The same counts for Demoman, but not so much. I've seen many Soldiers who try to jump and shoot me with their rockets, but I end up juggling them (they get incapacitated by movement), and then I turn them into airgibs.

I have over 530 hours as the Soldier, and I've gone into the stage where I am able to juggle and air-shoot people more consistently now. Ask Frisky Dingo on the stuff I've taught him, and our little duels in an ammo-mod server. ;) (He got shot thrice in the air ;D)

If you need some help with the Soldier, feel free to PM me or add me on Steam.
 
ya you should go over jungling and also i dont really get why tf2 defines the solly as offensive becuase in every other tf games he was the best defensive and a good mid grounder
 
oh and crap Kunai your one of the few sollys i see in blackmesa that i cant juggle and beat most of the time
 
Actually, soldier can be played 'rambo', and is one of the few classes in which
'rambo' is a viable option, it's called the "roaming soldier" doctrine and is the style I subscribe to, it's based on learning how to outmaneuver the enemy instead of simply outaim him.

You guys would see me a lot more often as a soldier if not for the fact that my ping on ego is about 300... which is why I medic and engineer more

The Roaming Doctrine

"Attack where your enemy cannot defend, defend where your enemy cannot attack" - 孙子 (Sun Tzu)

Now I know you'll ask "isn't that a competitive soldier style?" Well it isn't, a roaming solder is essentially a self-sufficient unit which relies on the environment to execute ambushes and generally disrupt enemy lines.


A soldier charging through enemy lines and executing flanking attacks alone is one of the strongest forces in the game. In fact, one of his advantages comes from the fact that he's operating along most of the time, in short, that means that wherever he goes, there isn't this long trail of support and other attackers leading to his position.


The shotgun is your friend.


If you waste all your rockets, your are worthless to the team because you cannot do much with you shotgun.
Wrong, wrong, wrong!!!

The shotgun is the reason the soldier is such a good class! If not for the shotty we'd all be playing demo!

Here's the simple reason: You have 200 health, that's more than any other class save the heavy.

Translation: In a fight, you can go toe to toe with any other class reliably and expect to come off tops.

Translation for dummies: Use the friggin shotgun!

Style < Efficiency
As an experienced soldier who has played competitive matches, I've never seen a bigger waste of my time than airshots: Why?

Think about it, what's the point in an airshot on someone when it's so much more effective to just blast him in the air with your shotgun?

Yes, airshots save you the time in switching to your shotgun, but quite frankly, if you have a guy in the air and shotgun him, he's dead from fall damage, better still, you save a rocket which can be used immediately after.

The times I've had to airshot people are only when they are aggressively rocketjumping to push me off high ground (think the gravelpit tower) because they won't take fall damage.
 
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If you waste all your rockets, your are worthless to the team because you cannot do much with you shotgun.

Uuuuuuuuuuuh...no.

Shotgun is hitscan and does a great deal of damage at a steady rate of fire. There are many situations where the shotgun is preferable to the Rocket Launcher, especially when things get too close or your enemy is moving unpredictably.

It's best to know when you should alternate between your rocket launcher and your shotgun. Personally, I am not good enough at airshotting, and I think I'm too slow to switch to shotgun and shoot quickly enough after a juggle, so I tend to just fire at where my enemy will land after a juggle and if I run out of ammo I shotty them.

There are better ways to handle this, I am sure, but that shotty is indispensible.
 
For all those who said that the shotgun id a good weapon, I agree. My point was that with out any rockets to use while defending a point , you cannot dish out the damage to defend the point if you are one of it's few defenders. The shotty is an excellent secondary weapon, but that is what it is for a soldier, a secondary. Sure I can take a pyro out in three hits at close range, but the likelyhood of getting those kinds of hits is fairly low in most cases. You need both weapons to be effective, not just one.
 
Decent guide, but most of this can be applied to any class. (Have ammo for primary weapon, dont charge in solo to a mob of enemies, sneak up on enemies)

This inspired me to write a guide on how to play mediocre heavy & pyro. Maybe i will sometime.
 
I personally think that soldiers can fall in either offensive or defensive capabilities. I've met plenty of soldiers who were extremely good as offensive soldiers, and vice versa. I consider myself to be a much stronger defensive soldier than offensive, but I can go either way, however I tend to prefer to be a defensive player.

Another important factor that's very important is knowing the map you play on, which I'm sure everyone here can agree with. I play on 2Fort Instant the majority of the time, and I pretty much know all the odds and ends in that map, which helps determining where the enemy will be coming from most of the time. I tried out Turbine the other day which I never played and I was absolutely terrible at that map.
 
Echelon Three, no.

Style > All Else.

There's nothing more cool or satisfying than a good stream of airshots.

Anyway, I like the guide opscomm, even if it applies to life in general. There are inevitably going to be several addendums to this guide, as can be seen already, but I believe it serves its purpose: helping those who don't know how to play soldier by outlining a couple of tips. If I may add my own tip: aim for the ground, because it's hard to correctly anticipate the movements of your enemy. It's so basic that most everyone knows it, but it truly is an important one if you want to be useful as a soldier.
 
For all those who said that the shotgun id a good weapon, I agree. My point was that with out any rockets to use while defending a point , you cannot dish out the damage to defend the point if you are one of it's few defenders. The shotty is an excellent secondary weapon, but that is what it is for a soldier, a secondary. Sure I can take a pyro out in three hits at close range, but the likelyhood of getting those kinds of hits is fairly low in most cases. You need both weapons to be effective, not just one.

Nope, give it a little think through, and please... consider the following
*Bill Nye Theme*

A soldier can beat a pyro reliably with a shotty
A soldier can beat an engineer with a shotty
A soldier can beat a scout with the shotty
...

Effectively, a soldier beats any class with his shotgun save the heavy or another soldier, or maybe a demo.

Echelon Three, no.

Style > All Else.

There's nothing more cool or satisfying than a good stream of airshots.

Efficiency > Style

My style has always been a win at any cost =) There's nothing more satisfying that a good stream of kills at minimal risk.

I may well try to write a full doctrine for the soldier, but I'm bogged down in school and with my art of defense update work
 
I never understand why people say soldiers (or any class for that matter) are skilled. It's always the player that lacks or has the skills necessary to play a class effectively based on whatever strategy she or he excels with.

I'm not complaining about the guide - just all the flaming/trolling that's going on.
 
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