How many of you would want a nocrit server

Would you play on a nocrit server

  • Yes

    Points: 53 37.3%
  • No

    Points: 89 62.7%

  • Total voters
    142
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Even though a lot of my deaths are due to random krits from others. and I would not die at all if they dont get those krits

I do get saved with random krits from time to time. So. YES KRITS! its a love/hate relatioinship with krits.
 
its a love/hate relatioinship with krits.

The most amazing moment ever involved a crit grenade and killing 4 people and a sentry. Crits are what make the game interesting and dynamic. You can be pinned against the wall, and that crit can be the turning point. So...yes for crits. I agree with FeatherFrog: it is indeed a love/hate relationship.
 
The thing people have to remember is that random crits were implemented in the first place to help out less experienced players vs. veterans. If there weren't random crits, a few vets on one team could completely destroy a lesser skilled team.
 
I think most people would agree that if you take away random crits, you are effectively crippling the game in one huge area that attracts attention. Whether it was implemented from the start or not, it doesn't matter. It is what makes TF2, TF2. Just like custom maps, or instant respawn. They are on the same level (of vital importance) to me.

Just my few cents worth. Oh, and a nickel, too. :)
 
No, I wouldn't play on a no crit server. I don't care about my Kill-Death Ratio. I like to share my fun with others who aren't as good as me.
 
http://forums.steampowered.com/forums/showthread.php?t=1020297

It seems that a lot of complaints over the past two years have stemmed from critical hits. And to be fair, some of the complaints labeled against thus far have been valid: They can destroy any semblance of balance in a split second, and no one knows for certain (outside of a Kritzkrieg or Sniper/Spy) when they will get a much needed critical hit. To put it simply, critical hits just need to be removed from the game. Permanetly. They have hindered the game for far too long and I feel that the time has come for them to be removed. But first, it probably needs to be said as to what critical hits actually do and how they are determined.

Critical hits are percentage-based - Melee weapons start out at a base of 15% and ranged weapons start out at a base of 2%. Both of these scale up to 25% and 12% respectively. Melee weapons always roll for critical hits every swing. Ranged weapons roll for critical hits based on one of two properties: If the weapon is automatic (Sasha, Pistol, Syringe Gun, etc) then for the next two seconds, all attacks will be critical hits. If the weapon is non-automatic (Shotgun, Revolver, etc) then each single shot rolls for a critical hit. Critical hits do three times the average damage of each weapon, give or take a few damage points. Of course, each one has a OOOHH AHHHH SPARKLY team color to it.

As of now, it can be said from some that critical hits are actually balanced because everyone starts off with the same chance of garnering a critical hit. Bad players will find themselves still having a chance of generating a critical hit and not always getting beaten by veterans, and good players will find themselves having a greater chance of generating a critical hit, and thus, continuing the kill streak or what-have-you. This is pretty much wrong on all accounts because critical hits do so much damage, and it isn't exactly fair to those that didn't happen to get a randomly-generated critical hit at the time. Why should I be the one to suffer just because I didn't roll the right number on a however many sided die? Why should he reap the rewards of a random number system? Life isn't fair and if I'm the better player, I should always be able to beat those less skilled then me. This is just another reason why critical hits need to be removed.

Now, if critical hits were abolished, then this game would be for the better. For one, skill will finally determine the winner of each fight. What's that you say, random damage? Great! Let's remove that too and just average in the damage. Well, when I think about it, I guess it wouldn't really make much sense since close, medium, and long range battles are going to get screwed since damage is scaled up and or scaled down depending on how far away you are from your opponent which means that it would actually be hindering balance. Oh well, as long as critical hits and random damage are gone. Regardless, skill will determine the winner of each fight. Stalemates would not occur since if you're really just not TRYING hard enough to win. You obviously don't want to win since you're not trying hard enough. I think I'm getting a bit off topic here though.

So, since critical hits are abolished, will Sniper and Spy be nerfed? The answer to that is a resounding "No." Even though they're still technically critical hits, it would be best to keep them in the game. Snipers will still be able to gain critical hits on headshots and Spies will still be able to instant-kill with their backstabs. And yes, even though this is the exact same as being a hypocrit, I can assure you, it is not. Look, the bottom line is, they NEED to have these critical hits in place or else they would become completely useless classes. Critical hits serve to BREAK balance, not enforce it. You may think I'm confusing the word "balance" with "stalemate", but I'm not.

Everyone will pretty much agree that critical hits were a pretty poor decision on Valve's part. If I give them one thing though, it's that the removal of grenades was a smart move on their part. I just don't think that grenades would really fit well with Team Fortress 2 and its heavily stylized art style. Can you imagine if every class had grenades in addition to the spamminess that exists now? Demomen and Soldiers would have a field day if grenades existed today. I guess to compensate for this, they gave the Scout a double jump, a throw-back to the concussion grenades of Team Fortress Classic. Regardless, think of how much more we could accomplish if critical hits were abolished across the board.

Ending that little tyrade I just had, I'll bullet-point as to why critical hits are further bad:
-You cannot determine when you'll get a critical hit
-Only those who are doing bad truly benefit from critical hits (or it just SEEMS like that anyways)
-Underpowered classes such as the Pyro are pretty much...Who am I kidding, STOP W + M1ING!
-All classes would get an overall boost in damage with the removal of random damage.
-Really doesn't feel you EARNED that kill, just "Oh hey, I got a lucky crit!"
-Ends up working AGAINST you, critical hits, that is.
-Easily destroys balance, as previously stated.

All in all, critical hits are ruining balance and destroying Team Fortress 2 (Besides hats LOLOLOL. Yeah, because pixels atop a pixelated head is srs business, amirite? I mean really, why are people SO mad about something that DOES NOT AFFECT YOU OR ANYONE ELSE IN ANY WAY WHATSOEVER AND ARE JUST A NOVELTY ITEM)

Someone needs to contact Valve about this. Someone needs to stand up to the terribad idea that is Critical Hits. Removal of critical hits and spread random weapon damage needs to be done ACROSS ALL SERVERS AND BE MADE MANDATORY.

I hope that somehow this will reach Valve, but I sincerely doubt...That, and I really don't think Valve wants to read this long tyrade of sorts about critical hits. They mostly want short, concise E-Mails anyways. Isn't Robin's E-Mail: [email protected]? If someone could provide an E-Mail address, that would be great...I'll...be sure to cut down on the long post.

Look, I know I'm going on and on and on and on, but it really bares repeating:
You do NOT benefit from having critical hits in the game. They only further destroy balance, which pretty much doesn't need to be said, since this is a TEAM game called TEAM FORTRESS 2. BALANCE IS CRITICAL.
Finding yourself on the receiving end of a critical hit when you KNOW you could have won isn't exactly fair.
Only bad players benefit from having critical hits, not good players.
Overpowered classes have a field day with critical hits (CRITICAL STICKIES ANYONE?)
Lauding yourself over someone else because you killed them with a lucky crit is just plain laughable.
Enforces the use of stalemates, which is always a bad idea considering that Valve considers stalemates to mean that EVERYONE loses, not EVERYONE wins.
 
Random crits are part of the game.

Need I point out all the stuff that's "part of the game" that we have rules against?

Random crits are in the game to make it more appealing to casual gamers. Taking them out means you have to rely on your own skill to win. Knowing that, it's easy to see why so many people cling to them for dear life.
 
Green Lantern says No to no crit.

fix'd
because i dont care if i play with our without crits
if i want nocrits i join a nocrit server
sure its the worst thing to get killed by a random crit,
but its a part of the game
i just posted the wall of text to show some guys that ppl actually talk about that on steamforums too!

all ive to say is
QQ moar!



<3 race :)
 
The thing people have to remember is that random crits were implemented in the first place to help out less experienced players vs. veterans. If there weren't random crits, a few vets on one team could completely destroy a lesser skilled team.

So a better team would beat a weaker team, what's so objectionable about that?

I'm all for a proper nocrit server, it ought to be a skill-based game. If you want your crits, go to any other server.
 
So a better team would beat a weaker team, what's so objectionable about that?

I'm all for a proper nocrit server, it ought to be a skill-based game. If you want your crits, go to any other server.

Then the weaker team leaves due to frustration, leaving a dominant team that steamrolls through everyone else.

Heck, that already happens with crits. It would just happen more on nocrit servers. How is that in any way fun for the losing team?

Honestly, the game is just supposed to be a fun shoot-em-up. I know some people play hardcore competitively, but that's not the majority of players. I'd rather have a blast killing and maiming the other team, not fretting over how "Valve broke their own game" by implementing crits and demanding skill-based merit.

If you'll excuse me, I'll get back to sending my crockets at your face now :P
 
then the weaker team leaves due to frustration, leaving a dominant team that steamrolls through everyone else.

Heck, that already happens with crits. It would just happen more on nocrit servers. How is that in any way fun for the losing team?

Honestly, the game is just supposed to be a fun shoot-em-up. I know some people play hardcore competitively, but that's not the majority of players. I'd rather have a blast killing and maiming the other team, not fretting over how "valve broke their own game" by implementing crits and demanding skill-based merit.

If you'll excuse me, i'll get back to sending my crockets at your face now :p

qft.
 
since I either get sniped, or backstabbed and pretty much killed by a random crit, I would say, down with the crits :P let skill overcome luck

I find this funny since 90% of your kills on dustbowl were from a crit medic strapped to your butt...........<runs>
 
The "It's part of the game!" arguement isn't a really good one. Instant Respawn wasn't supposed to be a (huge) part of the game either and people LOVE it! Hell you could say custom maps aren't part of the game because they are fan made.
Besides, triggered crits would still be present. Only the random crits would be removed.


-Calle

I obviously don't work for Valve, but I have a pretty good idea of what they try to achieve.

First of all, instant respawn is terrible as it gives the defenders a huge advantage, or creates stalemate. Custom maps are official: they are included in updates.

Random crits are integral, allowing mel?e combat to work since they have a higher chance to crit (as in mel?e vs gun) ie the fireaxe would be terrible compared with the axetinguisher without crits.

Importantly, crits are not as random or unfair as you think.

People who whine about crits need to understand they are put in instead of location specific damage, and are a reward for killing people recently (actually dealing damage - still rare though) - It can keep a streak viable. You should be complaining more about the special bonuses you get on CoD - but they are not turned off!

When you get critted, it is more likely to be a result of them ravaging your team than luck. If you never seem to get them, it's because you don't kill people enough. So stop complaining. It is a part of the game.
 
So what your saying is that I should not feel bad when I get a string of "lucky" crits and kill half of the other team?

sweet
 
crits make the game fun, and should be a part of any pub

save the no crits for competitve play please

as much as we "hate" getting crit rocketed, crits break up stalemates and keep the game exciting
 
Sometimes it's funny to get random crit rocket in the face, sometimes it's not.

So I prefer random crits.
 
I think crits, if we are going to keep them, need to be significantly weaker.

It's ridiculous that a weapon suddenly gets three times stronger with no fall-off damage and no damage spread. It seems a little much, especially given how often crits are possible in this game, and how it can basically turn a melee weapon into a one hit kill weapon, which makes the Spy's knife that much less useful.
 
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