I gave the map a run around the other night and I love the feel of it. I've discovered two more ways to reach the reactor top (aside from the walkway that conveniently allows for anyone to be there now) I can only imagine what kind of battles will take place up there now.
The map feels a lot better, easier to navigate for sure, but now it almost feels a bit cluttered. With the two tesla towers (I can only assume that's what they area, the towers with balls on top of them) it feels like they don't serve much of a purpose or can be utilized aside for sniper cover.
The walkways leading from the middle spawn exit also kind of clutter the map for me (as a rocket jumping buffoon) since they don't seem to lead anywhere worth going. The upper walkways are a great addition and add more dynamic to the upper area fights. The control room will have more traffic as well, which can lead to some interesting battles.
I mentioned before it would be awesome if there were some focal point where Blu can attack before going to the reactor, this would promote teamwork rather than rambos charging the reactor and doing as much damage as they can by themselves. I would suggest putting a control point on top of the reactor that would control the cover. Either a medium to slow capping one that opens the cover closest to the red spawn or a quick capping one that raises and lowers the entire shield. This would make for frantic fire fights on top of the reactor and keeping teams working together to achieve a goal.
I love having vertical freedom, which is what this map offers plenty of. This is really a dream map for me and I'm very interested in discovering what I can accomplish on it from a movement standpoint.