- Joined
- May 13, 2009
- Messages
- 5,332
Understood. And I will change up my classes more often. just so everyone has a good time.
If the other team has a good class balance and is playing well together, no amount of teamwork will make 3 snipers, 3 spies, 3 scouts and 11 of anything a winning team.
why not if those classes are being productive?
I'm no General, but it seems to me that 2fort would usually be easier with even MORE snipers, provided that they'd actually support others instead of having 6 snipers shooting 6 other snipers![]()
why not if those classes are being productive?
I'm going to start complaining that Opeth's soothing voice distracts me too much in-game.
why not if those classes are being productive?
Given equal skill and teamwork:
3 soldiers, 3 medics, 2 demos, 1 heavy, 1 pyro, 2 engies, 1/2 snipers, 1/2 spies, 1/2 scouts
will DESTROY
3 snipers, 3 spies, 3 scouts, 2 engies, 1 demo, 1 heavy, 1 medic, 1 soldier, 1 pyro.
To put it simply, classes like Spies and Snipers have huge gaping weaknesses which are built into the character and are easily exploited. You only need one Soldier to take out a bunch of Snipers on the deck. You only need one Pyro to watch your back to keep every Spy at bay.
But Soldiers pretty much have no major weaknesses. Neither do Demos. Neither do Scouts. And, on 2Fort, neither do Engies. So, overall, they can do a lot more a lot more effectively, especially with a few competent Medics backing them up.
Have you seen a Soldier/Demo+Medic rush on a 2Fort round start before? It's almost invariably devastating. And we all know how well a Scout rush can perform at the beginning of a CTF round. But a Sniper rush? Best you can hope for is that you end up a stalemate at the initial fight. A Spy rush? Forget about it, as soon as one guy reveals himself, the rest are boned.
Phrases like "We lost because we had 4 snipers" I see in the servers all of the time. That's another way of being disrespectful to other players. Basically saying "We lost because of players X, Y and Z"