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- Nov 28, 2008
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- 1,937
Hey there TF2 :biggrin:
I did this in the DODS Division when I joined
the 'Advantages and Disadvantages of Weapons'
In the post I would tell the A&D (Advantage & Disadvantage) about the weapons,so I figure to post it here so that new people playing TF2 could refer here
Ok ppl,I'm doing the simple stuff,not to complicated lol only general stuff
Soooo,here they are.
I'll go by Classes
Scout
-Lv. 1 Scatter Gun
It has a high damage ratio if shot from a near distance,it has a medium range,great use if your stealing enemy intel.
FORCE-A-NATURE
Great Damage if shot from behind,it has a low damage ratio if shot from afar,less damage if shot from the front,good use if your sneaking up to your enemy.
-Lv. 1 Pistol
Great use in close combat,normally used if your gun has runned out of ammo/reloading,it has a great damage ratio,good range.
- Bonk! Atomic Punch
Nothing Good about it,just that it makes you kinda invaunarable for a few secs.
Lv 1 Bat
No range lol,good damage if sneaking up.
Sandbat (or something like that...)
You have a disadvantage which is a lower health,but you can shoot a ball to stun your enemy
Soldier
Rocket
You have an ultimate range,great accuracy,Good damage;but with crits epic damage
,but you'll lose health if you rocket jump,another Disadvantage is that you move slowly.
Shotgun
Good Damage,Medium Range,Good if you have no ammo left.
Shovel
Great Damage if you run out of ammo/you're sneaking up to someone.
Pyro
Flamethrower
Close range,good damage ratio,great for ambushing,imune to fire (class advantage),able to put out fires
Backburner
Short range,great damage if attacked from behind,great for ambushing,bad at attacking other pyros
Shotgun
Medium range,Great Damage
Flare Gun
Great for flaming enemies from a distance
Lv.1 Axe
Good for melee good damage
Axtinguisher
Great if your target if on fire,50% damage done if not on fire
Demoman
Grenade Launcher
It as a great deal of damage if it hits your target,great if enemies are rushing,but bad if it bounces of of soemthing (from TF2 Wiki)
Sticky Bomb Launcher
Great damage if crits,great for suprising enemies,medium range,if you die,your stickies die too lol.
Bottle
Melee only,great damage,great for disengaging a bomb
Heavy (ahh,my favourite class
)
Minigun (Sasha)
Great for killing enemies in a medium range,tough it isn't that good if you shoot it from afar,it tends to miss the target
Minigun (Natasha)
Great for killing slow targets,but it does less damage,it is good for high range,but beware of spies and snipers
Shotgun
Good if you run out of ammo
Sandvich
Great to restore ammo,does nothing to hurt enemy,your vaunarable to crits,spies,and others
Fist
Great damage for melee,you can do a killing taunt with it.
K.G.B
Great ammount of damage,Crits after you kill someone with it,slow firing speed
Engineer
Shotgun
Medium ammount of damage,medium range
Pistol
Almost same as the Scout's pistol but less damage done
Wrench
Melee weapon,medium damage
Medic
Syringe Gun
Good damage,bad accuracy,the needles will go of course
Blutsauger
Good damage done,bad accuracy,restores 3hp if hit
Bonesaw
Great melee weapon if your a combat medic
Ubersaw
Gains 25 UberCharge points when hit
Sniper
Sniper Rifle
Great range,accuracy great,power increases if scoped longer
Huntsman
Good range (Cause arrow will go of course,great for headshots)
SMG
Good range,medium damage,great for close combat.
Razorback
Great to prevent spies from backstabbing you
Jarate
Puts out fires on teammates,great to reveal a spy
Kurki
Melee weapon,great for killing spies in the area if crits.
Spy
Revolver
You'd get good aiming,good damage,good for long distance
Ambassador
Bad accuracy after 1 shot you'd have to wait,crits if headshot
Knife...you'd understand it...just backstab
Ok guys,I have done all weapons,anything I miss or I got some things wrong PM me
PS : Admins are welcomed to lock thread if I have placed it in a wrong section/someone else has done it. Thanks
Peace,
Diamond
I did this in the DODS Division when I joined

the 'Advantages and Disadvantages of Weapons'
In the post I would tell the A&D (Advantage & Disadvantage) about the weapons,so I figure to post it here so that new people playing TF2 could refer here

Ok ppl,I'm doing the simple stuff,not to complicated lol only general stuff
Soooo,here they are.
I'll go by Classes
Scout
-Lv. 1 Scatter Gun
It has a high damage ratio if shot from a near distance,it has a medium range,great use if your stealing enemy intel.
FORCE-A-NATURE
Great Damage if shot from behind,it has a low damage ratio if shot from afar,less damage if shot from the front,good use if your sneaking up to your enemy.
-Lv. 1 Pistol
Great use in close combat,normally used if your gun has runned out of ammo/reloading,it has a great damage ratio,good range.
- Bonk! Atomic Punch
Nothing Good about it,just that it makes you kinda invaunarable for a few secs.
Lv 1 Bat
No range lol,good damage if sneaking up.
Sandbat (or something like that...)
You have a disadvantage which is a lower health,but you can shoot a ball to stun your enemy
Soldier
Rocket
You have an ultimate range,great accuracy,Good damage;but with crits epic damage
,but you'll lose health if you rocket jump,another Disadvantage is that you move slowly.Shotgun
Good Damage,Medium Range,Good if you have no ammo left.
Shovel
Great Damage if you run out of ammo/you're sneaking up to someone.
Pyro
Flamethrower
Close range,good damage ratio,great for ambushing,imune to fire (class advantage),able to put out fires
Backburner
Short range,great damage if attacked from behind,great for ambushing,bad at attacking other pyros
Shotgun
Medium range,Great Damage
Flare Gun
Great for flaming enemies from a distance
Lv.1 Axe
Good for melee good damage
Axtinguisher
Great if your target if on fire,50% damage done if not on fire
Demoman
Grenade Launcher
It as a great deal of damage if it hits your target,great if enemies are rushing,but bad if it bounces of of soemthing (from TF2 Wiki)
Sticky Bomb Launcher
Great damage if crits,great for suprising enemies,medium range,if you die,your stickies die too lol.
Bottle
Melee only,great damage,great for disengaging a bomb
Heavy (ahh,my favourite class
)Minigun (Sasha)
Great for killing enemies in a medium range,tough it isn't that good if you shoot it from afar,it tends to miss the target
Minigun (Natasha)
Great for killing slow targets,but it does less damage,it is good for high range,but beware of spies and snipers

Shotgun
Good if you run out of ammo
Sandvich
Great to restore ammo,does nothing to hurt enemy,your vaunarable to crits,spies,and others
Fist
Great damage for melee,you can do a killing taunt with it.
K.G.B
Great ammount of damage,Crits after you kill someone with it,slow firing speed
Engineer
Shotgun
Medium ammount of damage,medium range
Pistol
Almost same as the Scout's pistol but less damage done
Wrench
Melee weapon,medium damage
Medic
Syringe Gun
Good damage,bad accuracy,the needles will go of course
Blutsauger
Good damage done,bad accuracy,restores 3hp if hit
Bonesaw
Great melee weapon if your a combat medic
Ubersaw
Gains 25 UberCharge points when hit
Sniper
Sniper Rifle
Great range,accuracy great,power increases if scoped longer
Huntsman
Good range (Cause arrow will go of course,great for headshots)
SMG
Good range,medium damage,great for close combat.
Razorback
Great to prevent spies from backstabbing you
Jarate
Puts out fires on teammates,great to reveal a spy
Kurki
Melee weapon,great for killing spies in the area if crits.
Spy
Revolver
You'd get good aiming,good damage,good for long distance
Ambassador
Bad accuracy after 1 shot you'd have to wait,crits if headshot
Knife...you'd understand it...just backstab

Ok guys,I have done all weapons,anything I miss or I got some things wrong PM me

PS : Admins are welcomed to lock thread if I have placed it in a wrong section/someone else has done it. Thanks
Peace,
Diamond
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