Jail Game Experiment!!!

Soul_of_a_Sinner

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Ok to make a long story short I was trying to come up with a game for jail that includes elimination of T’s besides just climb, hot lava, trivia and so on. Most of EGO jail regulars know that this is most often the case to how we get to an LR, and after a while it gets somewhat dull, and we just want something new. So I have come up with a solution (untested). Unfortunately it requires full participation and corporation from the T’s, such as in the old days of Jail.

Basically my solution is to do things in a group ( T’s must be evenly divided in order to do so). But basically split the T’s into two or three teams depending on how many people are there. The objective of the game is to get as many people on your team to complete obstacles such as maze, climb (hot lava on) and so on.

Example: There are two teams evenly split up and they are ordered to go to the start of maze (one that allows multiple winners) the objective is to come out with as many team mates as possible so it requires TEAM WORK (not just one winner for the team). Say the team is composed of 8 members and 6 make it out before the maze kills the other 2, they will then wait for the other team to complete the maze to see how many of that team remains. So the second team finishes (also composed of 8 members) and only 5 finish and the other 3 die. This is fine, the whole point is team work. The remaining T’s of each Team will then go to another objective such as hot lava climb. Once again one team will start and the other will kick back and relax until it is their turn. This can go on until there is an LR or until there are 2 people left (they can be on either separate teams or the same) They can then do something like spray contest or whatever.

In the event:

If only one T finishes alive (only one alive out of his team) of the first objective such as maze he can then be killed for not having team spirit or something like that lets call it not being a team player.

Or if a whole team completes an objective such as maze without any deaths on their team then that team is exempt from the next objective (this can happen with any amount of remaining players on that team). They are rewarded for being good team players and helping one another out with the objective.

If a team is exempt from a objective then the other team will tackle the next objective and team mates will most likely be eliminated.

Note:
Untested and it’s still a work in progress with rules and such.

The whole point is teamwork so that they can complete an objective with as many players as possible (don’t kill the whole team if they all fall on hot lava).

This is also untested and I just wanted to get some feedback. I know it sounds like a lot of work and patience, but I think this could be fun and have a possibility of working.

All feedback is appreciated and I thank you for your time.

-SOAS
 
I'm going to post before I read it, then post again after.

Remove "To make a long story short" because you obviously didn't.
 
Actual post: This will not be allowed, because you will be killing off T's that complete the objective.

T's will not do it

Cannot keep track of em.

Will take too long.
 
Sounds complicated, t's would get confused, especially people new to jail. This definetly wouldnt work with no-block on for a few reasons. For one, keeping the t's seperate would be near impossible, theres always at least one t that just wants to stab a ct in the back. With no block on, t's can stack, therefore there could be a miscount.

If somehow you could pull it off, however, it would be great. The idea sounds good in general.
 
perhaps it could work during our jail event, and yes its complicated, but jail didnt always used to be rebel every round. Well i guess ill never know :p
 
I think this idea works on paper and possibly real life but would fail hard in a real environment.

Two Reasons:
1) Communication - Typing isn't' going to work and unless everyone is on vent together it's going to be hard to make sure everyone stays together and their ideas heard.

2) Everyone Looks the Same - If your trying to stick with your team, it's going to be hard

I think it's a good start and it might need some refinement. The simpler the better, my most complicated games I've gotten the instructions down to a few sentences. If you can do that then it may work.
 
Sounds complicated, t's would get confused, especially people new to jail. This definetly wouldnt work with no-block on for a few reasons. For one, keeping the t's seperate would be near impossible, theres always at least one t that just wants to stab a ct in the back. With no block on, t's can stack, therefore there could be a miscount.

If somehow you could pull it off, however, it would be great. The idea sounds good in general.

What he said.
 
well, nice concept, good idea and all, but all in all, arent you really doing the same thing as before, playing the same games, just on a smaller scale?
 
nice idea but one problem, with me as T it would never work:P
you know i neva follow orders and create chaos :D
 
Ok so to answer a few questions really quick

1. This will not be killing T's for no reason, they are doing things like hot lava and maze and other elimination type games that allows Ct's to kill them, such as falling during hot lava climb.

2. Yes this sounds confusing and it probably is in game, so I have some revising to do or at worst scrapping the whole concept.

3. Yes they are still playing the same games, Im just trying to make it a liitle more fun, a twist if you will. Basically what I want to do is change the concepts of the games we have on jail (what we are given on the map to do). I would like to incorporate the games/objectives that are given and use them for something else besides what they are designated to do.

4.Fatty you would knock me down j/k, I thought about that after I posted it and yeah its basically the same games in smaller groups so some revision needs to be made.
 
yea, i didnt mean to come out like that, but if you have new games in it, it might work. but then there are the cts with no brains, which......well...... pretty much make up the ct team now lawl. its like if their leader is lost, they dont know what to do but run in circles. and trying to set up two games happening at once, well, lets just say rebellions are going to happen a lot.
 
Soul, you tried this 3 times the other day, did not work in the least bit. and i dont think you can ever make this happen. sorry D: I really dont think it would work because even some cts would kill the ones that lived blah blah blah.
 
I tried it once by the way lol, but no I really dont think its going to work, and as I said im just trying to come up with new stuff to do
 
If i was a T and you tried this I would participate. It add a neat team based aspect to it. Just dumb down the concept like this. Two Teams. First team goes. However many survive go to the side. Second Team goes. Whichever team has most survivors in the end lives. Smaller team dies. This would really only work for Hot lava games if u think about it. Idk im just trying to help lol.But yeah new game ideas will never work because there are too many fail cts who dont listen and freekill and too many fail T's who only want to rush and rebel rather than have fun.
 
It doesn't same that different your still doin' hot lava and it's still pretty much the same 'n trust me T's will get confused ,they will rebel 'n kill CT's and destroy the whole idea. It''s a good idea overall but it wont work.
 
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