Because of the mad drops last night, I ended up with all of the soldier weapons and the chargin' targe for the demoman.
I think I have a new favorite class, maggots.
The only problem I foresee is that the Soldier weapons are too powerful. Wouldn't surprise me if Valve nerfs these in time. Use them while you can!
These weapons just seem so useful compared to the other class updates. Except for the medic update, the soldier and demoman weapons just seem so useful and necessary.
The Soldier
The Direct Hit
This is the rocket launcher for people who aren't just W + M1 soldiers. You can't just spam rockets and pray; you have to aim, shoot where your enemies will be, and actually hit them because the splash damage is almost non existent. Oh, and it's fast, really really fast.
The Buff Banner
OMgawd this is so awesome. You charge it by doing damage, and it doesn't take that much. When it's full, you sound your horn, switch back to your weapon and you (and any teammates around you!) are doing crit damage. Haven't timed it yet, but it feels like it last longer than the medic's kritzkrieg charge.
The Equalizer
You're behind enemy lines, half health and no medic in sight? Whip this out and you're dealing death.
The Demoman
The Eyelander
Didn't have a chance to play with this myself, but lots of others were running around like lunitics lopin' blokes heads off. yuck. Being chased by a giant sword feels a little medevil in TF2.
The Chargin' Targe
Becasue this replaces your sticky launcher, I'm not a fan. When you activate it, you carge (fast!) at your enemy and can pin them to a wall. I guess if you had the eyelander it would be a great melee combo.
The Scottish Resistance
The sticky bomb launcher we've been waiting for! you can set-up multiple sticky traps and detonate them remotely (line-of-sight only). Great for watching multiple entrances. Looking forward to playing with this when I finally get it!
I think I have a new favorite class, maggots.
The only problem I foresee is that the Soldier weapons are too powerful. Wouldn't surprise me if Valve nerfs these in time. Use them while you can!
These weapons just seem so useful compared to the other class updates. Except for the medic update, the soldier and demoman weapons just seem so useful and necessary.
The Soldier
The Direct Hit
This is the rocket launcher for people who aren't just W + M1 soldiers. You can't just spam rockets and pray; you have to aim, shoot where your enemies will be, and actually hit them because the splash damage is almost non existent. Oh, and it's fast, really really fast.
The Buff Banner
OMgawd this is so awesome. You charge it by doing damage, and it doesn't take that much. When it's full, you sound your horn, switch back to your weapon and you (and any teammates around you!) are doing crit damage. Haven't timed it yet, but it feels like it last longer than the medic's kritzkrieg charge.
The Equalizer
You're behind enemy lines, half health and no medic in sight? Whip this out and you're dealing death.
The Demoman
The Eyelander
Didn't have a chance to play with this myself, but lots of others were running around like lunitics lopin' blokes heads off. yuck. Being chased by a giant sword feels a little medevil in TF2.
The Chargin' Targe
Becasue this replaces your sticky launcher, I'm not a fan. When you activate it, you carge (fast!) at your enemy and can pin them to a wall. I guess if you had the eyelander it would be a great melee combo.
The Scottish Resistance
The sticky bomb launcher we've been waiting for! you can set-up multiple sticky traps and detonate them remotely (line-of-sight only). Great for watching multiple entrances. Looking forward to playing with this when I finally get it!
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