New Soldier/Demoman Weapons: best update evar?

Who got the better weapons?

  • Demoman

    Points: 32 31.7%
  • Soldier

    Points: 32 31.7%
  • ::sigh:: another week of spam?

    Points: 37 36.6%

  • Total voters
    101
The melee weapons are my beef with this update. The weapons should be balanced so that both are completely viable in their own way in playstyle.

There's almost NO reason to use the bottle when you have Eyelander, unless you absolutely refuse to melee and don't want the 25 HP hit.

The Equalizer is obnoxiously better than the shovel. There's very little reason to use the shovel period as a soldier because if you run out of all four rockets and all six shotgun shells, you're doing something really wrong anyways and reloading the shotgun is still more effective. The equalizer, when you're injured, pulls ahead of the shotgun because at 50% HP you're guaranteed (period) to two-hit (or one) every class but the heavy. This is in addition to being able to hot-swap to it for the speedboost to get out of bad situations. EDIT: The only real downside to the Equalizer is really the same downside that the Sandman used to have. The fact that you have it might cause you to use it more than you should and get you killed, the same way that a lot of scouts feel the "need" to flag down and kill someone they stunned, heedless of the danger, just because they did it.

Compared to the rest of the weapons,

The two sticky launchers are balanced, I'd say. You can either air burst or you can keep a spot on lockdown easier with stickies.

The direct hit and the rocket launcher seem balanced. You can either rely on pinpoint aim to try and put down single enemies quicker and moving on to new targets, or you can splash to go for multikills and awkward shots.

I haven't played with the buff banner yet, but from what I've been seeing of other soldiers it's a pretty decent trade. You lose a lot of effectiveness at finishing off enemies without your shotgun but the kinda reverse-jarate effect for the minicrits every now and then seems to make up for that.

The Eyelander is absolutely useless without the Targe. The fact that it cannot crit otherwise makes it completely unwieldy to use without the Targe's assistance. Additionally, the loss of 25 hp makes it impossible to survive a double-sticky jump.

On the other hand, the Equalizer is exactly what the Soldier has been needing for quite a while now, and it adds a fun and exciting mechanic to the character overall. It's also his best answer to Charging Eyelanders. Yes, it's a straight upgrade, but both the Axetinguisher and Ubersaw are also straight upgrades, so I don't see the problem at all.
 
I think the Direct Hit is easier to spam because it's harder to dodge or even to see it coming.

However, it is hard to say whether you really like an update or not until things settle down a bit (ie, more diverse classes playing.)
 
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yeah i'm not liking being on the opposing end of the charge, or the equalizer, or the eyelander.

the eyelander AOE makes it difficult to have a melee fight against

the charge lasts too long, lets you move DURING the charge, and has no reprecussions of missing a charge (i'm thinking something like the bonk debuff would be appropriately)... i think it changes the dynamic of the class significantly, esp on the receiving end, esp as a medic who can't outrun it ;) i think the fact that they can move during the charge bugs me the most

the equalizer might is a good idea of damage trade-off of health vs weapon but they need to scale it down in some way in my opinion.

but it's tough to say with so many people playing the classes
 
Am I the only one that finds it very very wrong that a demo can charge with the intel? Seriously. I haven't seen one person mention this on any forum. It's complete and utter horsecrap and everyone who has seen it knows it.

Also, the scottish resistance sucks. They should have made it fire in sequential groups instead of using a buggy line of sight system.

In order to at least appear fair, I will agree that maybe the Equalizer needs to be toned down.
 
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Am I the only one that finds it very very wrong that a demo can charge with the intel? Seriously. I haven't seen one person mention this on any forum. It's complete and utter horsecrap and everyone who has seen it knows it.

Also, the Scottish Resistance sucks. They should have made it fire in sequential groups instead of using a buggy line of sight system.

+1

also, so far, the Eyelander/Targe sword & shield seems the most lopsided upgrade; I mean, once a demoman lops off a few heads, he's pretty much invulnerable for a while. the Eyelander might replace the scouts Force-A-nature as most despicable weapon :(
 
I dislike every weapon for the demoman, don't intend to use them, not even the eyelander, you are losing still a lot of health and you will receive no random crits either, after ubers, the bottle is basicly instant critting in 1-2 hits, no need to use that eyelander.

Soldier weapons are crazy, extremely overpowered....

buff banner is just insane, every rocket deals like 200 damage then, just unstoppable,
then you have the direct hit, which I dont really mind though, as long as the soldiers have to aim instead of depend on splash damage there is no problem, since the random crit spam is very inefficient, without the splash no airjugle so even better. The pickup..... wow that is just too much, I never even been killed being buffed or normal 175 and havent been instant killed by it.... just too overpowered as well.

How come the soldier only gets the good updates :(
 
I don't see how people with rockets and guns can possibly call a melee weapon overpowered. It's no worse than a pyro, really.
 
I like the direct hit. I'm still not used to the speed on it, but it makes air shots so great :D
 
I don't see how people with rockets and guns can possibly call a melee weapon overpowered. It's no worse than a pyro, really.

People aren't complaining about the eyelander. They're complaining about some of the overpowered aspects of the targe.
 
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