Well, every single class has been updated except for the Engie, and each and every single class has been getting a new unlockable except for the practical problem solving engie. So i would like to post my thoughts of what the new update (witch is going to be released around February at the rate they do updates) could contain and what i am expecting from it.
Lets begin. First on unlockables:
Thanks from a proud Engie, Plays2 have a nice Christmas and a Happy new year.
Lets begin. First on unlockables:
Secondary Weapon Slot: So i think that the next update will make the engiechoose to weather depent on his weapondry or to depend on his buildingsso i thnk that his pistol will be changed for a belt buckle that would makethe metal capasitye multiplied by to (that means that the total metal capasity would be 400 metal) but would kill the secondary weapon slot and would make the engie slower, witch is obviously not for the battle engie and would force the engie to stick to his buildings since he is a very easy target for spies.
Third Weapon Slot: In exchange for the wrench i would vote for a new drill. This would fix buildings 2 times faster and would use less metal (for example if a SG has half-life it will only need 20 metal instead of 40, remember this is just an example and this are not the real measures). The disadvantages are that this will not help buildings build faster and will not do any damage again making the engie depend on his buildings rather than his weapons.
Now the following are some new versions of buildings that would probaly won't be changed.Third Weapon Slot: In exchange for the wrench i would vote for a new drill. This would fix buildings 2 times faster and would use less metal (for example if a SG has half-life it will only need 20 metal instead of 40, remember this is just an example and this are not the real measures). The disadvantages are that this will not help buildings build faster and will not do any damage again making the engie depend on his buildings rather than his weapons.
Sentry Gun: This would be changed for a pyrotecnic sentry that would work on tight maps and would burn twice as fast as the pyro and the fire has a more prologated time of action, meaning that a single large dinstance flame would take longer to be setted off eventually, and it would also produce a knockack that would prevent a direct contact from any enemy class except for the spy. But it all come with a price, this sentry has a very limited range and has 25% less health as well as a very limited sapper resistance. The upgrates would re-inforce fire rate as well as life
Dispencer: no change.
Teleporters: it would be changed for a new TP that would recharce almost emediatelly at level three (.05 secs between each teleport)
but would only have a very limited range, the maximum range is the same as the longitud of the Battlements of 2Fort.
This are my thoughts, if you have comentaries or other ideas pls post below and if you are good at artwork could you make a drawing or painting that would re-ensemle my ideas or the ideas of the others below me :confused1: Dispencer: no change.
Teleporters: it would be changed for a new TP that would recharce almost emediatelly at level three (.05 secs between each teleport)
but would only have a very limited range, the maximum range is the same as the longitud of the Battlements of 2Fort.

Thanks from a proud Engie, Plays2 have a nice Christmas and a Happy new year.





















