basic IMC2 settings

extremelyhotsauce

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What is the/a imc2? A imc2 is plain text file that makes a map what it is.

What will this tutorial cover
where to put a imc2
how to get your imc2 to work for your map
how to add a description
how to change spawn times
how to change the time it should take to capture a objective

Where to put your IMC2

Asuming you HAVE made one you will need to place it with your map this is an example of a map folder

ins_streetwar.bsp
ins_streetwar.prt
ins_streetwar.vmf
ins_streetwar.vmx
ins_streetwar.imc2

the imc2 (lets call it BONES) will have to have a matching name as the map file you want it to be associated with (in one of the INS folders there is a BONE of every type of INS game play).

but just giving it a similar name is not enough you need to find this text
Code:
 IMCData
{
	"mapname"		"streetwar"
	"vmapname"		"ins_streetwar"	
	"theatre" 		"THEATERTYPE_IRAQ"
the map name can be anything you like (i keep it the same as what the bsp is) vmapname is what the BONES is associated with the theatre are something diffrent i wont be covering

Adding a description

"mapoverview" is located to spaces under theatre. The limit is 200 chars i think.

How to change spawn times Find this string of code
Code:
TeamOne
	{
		"type"		"TEAM_USMC"
		"numwaves"	"12"
		"objwaves"	"2"
		"ewaves"	                "2"
		"timewave"	"20"
numwaves is HOWMANY waves of reinforcments that can be applied

for quick rounds do 10
for lengthy rounds or big maps 20-30
for fun maps do w/e (100 would be fun)
-1 is unlimited

objwaves have not been explained

ewaves are the emergency waves I recommend a small ammount so it isnt like another round.

Time wave is the time in seconds between the waves

type TEAM_USMC and TEAM_IRAQI

Change the time it takes to cap a objective

find this near the bottom of the BONE

Code:
				"School"
				{
					"teamstart"	"TEAMSTART_NEUTRAL"
					"reqpercent"	"15"
					"captime"	"15"
				}

the team start should be next to teamstart

reqpercent is the precent that is required to cap the point (if it is equal to captime I think its 100 percent)

captime is the ammount of seconds to cap a point.


EXTRA

this will be added later
 
This is pretty cool.

I remember playing on a server that had a map called reverse_buhriz; it's the same as buhriz, except the Insurgents attack and the Marines defend. It was very fun...could you do something like that by editing the IMC2 file, and, if so, can we try something like reverse_buhriz on our servers?
 
Im trying to find someone that could code a web app so it could generate a customized IMC2 like

how many spawns
how many emergency reinforcments
what game mode
etc
 
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