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- Nov 27, 2009
- Messages
- 1,295
What is the/a imc2? A imc2 is plain text file that makes a map what it is.
What will this tutorial cover
where to put a imc2
how to get your imc2 to work for your map
how to add a description
how to change spawn times
how to change the time it should take to capture a objective
Where to put your IMC2
Asuming you HAVE made one you will need to place it with your map this is an example of a map folder
ins_streetwar.bsp
ins_streetwar.prt
ins_streetwar.vmf
ins_streetwar.vmx
ins_streetwar.imc2
the imc2 (lets call it BONES) will have to have a matching name as the map file you want it to be associated with (in one of the INS folders there is a BONE of every type of INS game play).
but just giving it a similar name is not enough you need to find this text
the map name can be anything you like (i keep it the same as what the bsp is) vmapname is what the BONES is associated with the theatre are something diffrent i wont be covering
Adding a description
"mapoverview" is located to spaces under theatre. The limit is 200 chars i think.
How to change spawn times Find this string of code
numwaves is HOWMANY waves of reinforcments that can be applied
for quick rounds do 10
for lengthy rounds or big maps 20-30
for fun maps do w/e (100 would be fun)
-1 is unlimited
objwaves have not been explained
ewaves are the emergency waves I recommend a small ammount so it isnt like another round.
Time wave is the time in seconds between the waves
type TEAM_USMC and TEAM_IRAQI
Change the time it takes to cap a objective
find this near the bottom of the BONE
the team start should be next to teamstart
reqpercent is the precent that is required to cap the point (if it is equal to captime I think its 100 percent)
captime is the ammount of seconds to cap a point.
EXTRA
this will be added later
What will this tutorial cover
where to put a imc2
how to get your imc2 to work for your map
how to add a description
how to change spawn times
how to change the time it should take to capture a objective
Where to put your IMC2
Asuming you HAVE made one you will need to place it with your map this is an example of a map folder
ins_streetwar.bsp
ins_streetwar.prt
ins_streetwar.vmf
ins_streetwar.vmx
ins_streetwar.imc2
the imc2 (lets call it BONES) will have to have a matching name as the map file you want it to be associated with (in one of the INS folders there is a BONE of every type of INS game play).
but just giving it a similar name is not enough you need to find this text
Code:
IMCData
{
"mapname" "streetwar"
"vmapname" "ins_streetwar"
"theatre" "THEATERTYPE_IRAQ"
Adding a description
"mapoverview" is located to spaces under theatre. The limit is 200 chars i think.
How to change spawn times Find this string of code
Code:
TeamOne
{
"type" "TEAM_USMC"
"numwaves" "12"
"objwaves" "2"
"ewaves" "2"
"timewave" "20"
for quick rounds do 10
for lengthy rounds or big maps 20-30
for fun maps do w/e (100 would be fun)
-1 is unlimited
objwaves have not been explained
ewaves are the emergency waves I recommend a small ammount so it isnt like another round.
Time wave is the time in seconds between the waves
type TEAM_USMC and TEAM_IRAQI
Change the time it takes to cap a objective
find this near the bottom of the BONE
Code:
"School"
{
"teamstart" "TEAMSTART_NEUTRAL"
"reqpercent" "15"
"captime" "15"
}
the team start should be next to teamstart
reqpercent is the precent that is required to cap the point (if it is equal to captime I think its 100 percent)
captime is the ammount of seconds to cap a point.
EXTRA
this will be added later









