If you are reading this, you are OBLIGATED to post a reply now. Or you will have 7 years of bad gaming skillz. There seems to be a huge misunderstanding between all eGO members what makes spawncamping, spawncamping vs population control around the spawn area, AKA stopping reinforcements.
Spawncamping in my opinion is killing the enemy AS SOON AS their character creates in the spawn zone before they hit the ground kind. The spawn areas in dod_strand are protected by barrier doors and ladders. Hence there is no way possible to kill an enemy player before he has a CHANCE to kill me. When the enemy is freely moving about in spawn and opens the door, exposes himself in Line of Site, I consider it fair & square.
I'd like some "eGO" members to please enlighten us to where the line is drawn. Maybe the Almighty JohnT has some insight to this.
Thanks,
STONEFURY
Spawncamping in my opinion is killing the enemy AS SOON AS their character creates in the spawn zone before they hit the ground kind. The spawn areas in dod_strand are protected by barrier doors and ladders. Hence there is no way possible to kill an enemy player before he has a CHANCE to kill me. When the enemy is freely moving about in spawn and opens the door, exposes himself in Line of Site, I consider it fair & square.
I'd like some "eGO" members to please enlighten us to where the line is drawn. Maybe the Almighty JohnT has some insight to this.
Thanks,
STONEFURY













. Nevertheless, it is a major issue on some other maps. I hate to bring up the long debated Orange maps, although I feel obliged to give such an example. It should be taken into consideration by the admins to make an arbitrary decision; for example, if everyone is cool with spawn camping, then it's alright, but if it is a pure one-sided massacre like on some infamous maps, it can quickly empty a server. Suffice to say, it all depends on what the admin says, and more importantly what the overall mood of the players is.