PYRO: Visual bug

Bonecrusher

Poster Extraordinaire
Joined
Oct 12, 2008
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2,648
So, yesterday i was playing pyro on Blackmesa and i had visual bug. As You all know pyro's maximum health (without buffs) is 175. But mine was...
qna728.jpg


This is only a visual bug, medic was healing me so i had 260 hp but it didn't look like that. :)
 
I've had the same with other classes as well. No idea how it happens, but I've witnessed it a few times. =o
 
there's lots of visual bugs in the game that havent and probably wont be addressed... probably because there's so many performance and functionality bugs still to be worked on...

this health display after being healed bug, wrong team's layout on the hud with or without kritz sparkles, heavy's hands disappearing from time to time, demoman's head clipping through the collar of his shirt during the eyelander taunt, the ability to switch to another weapon right after starting the eyelander taunt so that you're swinging the pipe bomb launcher through the air instead, demoman's pipe launcher having 6 chambers in it but only a 4 shot clip, demoman reloading all 4 pipes into the same chamber rather than the clip spinning to load each pipe in a different one... on and on and on :P

Valve really needs to start employing testers for these big updates rather than just putting them out there and using us as the testers. would eliminate the need for 10 huge subsequent bug fix updates
 
orange box is fail :)

there's like 40 different things you can supposedly fix by recording a demo.

even though it fixes the invisible player glitch you get after alt tabbing out of game, you can still end up with a very choppy video feed and have to re-launch the game anyway.

they might be able to finally address some of this stuff were it not for the trolls on the steam forums constantly whining about "man this and that is so OP..." "they should really nerf this..."
 
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