2fort for INS

Acid Green

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Aug 1, 2007
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I have been working on it. I would just like to know what you guys' opinion is on it. I would also like to know how many objectives I should put in it.

P.S. ins_sunrise is complete. Waiting on compile.
 
Hmm... Never thought about that. I think 2fort would be the hardest because of the giant choke point in the middle. Perhaps one of the payload maps? At least you can keep the push style of the game.
 
Great to see you back acid :) 2fort would be an awsome addition to the custom server. I think it should be a firefight map with an middle ojective on the bridge and the final objective in the bases.
 
Probably 5, one in the middle and two in each "fort". If you're using the TFC/TF2 map as a template, Firefight's non-linear checkpoints allow for the most traditional gameplay, or if you're making the map really long, you could do Battle and have shifting spawn locations.

The one concern I would bring up for Firefight style battles is that with 2 cap points inside the enemy base, it could make it rather difficult for any one team to capture and hold both points long enough to win.

Conversely though, for a Battle Map, unless the map is large (long) it seems like the map wouldn't be big enough to support spawn changes or would unbalance the game in favor of whoever captures the first point.
 
if you cmake it a firefight map it would be massive masscre in the middle, and very hard to win, if you make it a pushmap once the attacking team takes the middle the defence is lost for the last point, so make it defintly firefight, that way teams can take the momentum to reverse the match balance.
 
I think it should have four obj. So it can be even and spawn areas should be far away.
 
haha there would be no getting around the stalemate and/or pure instant zerg domination in the middle on an equally scaled version of that map. It'd be pure rpg/203 fest as players got lobbed into the water from explosions haha. Although I think the layout of that map overall would make a killer firefight map if it was made big enough to support a more complex middle section. 4 objectives like gorilla said. The upstairs and downstairs aspect of the map is cool.

I'd also love to see a version of cs_assault in insurgency somehow. I mean it could probably be some type of disaster but if it was done properly I think it could be a good time. It was always a real intimate map on CS and I thought that was cool. You knew the T's were right inside those walls and you just had to spend an hour figuring out a way in.
 
Hey guys
Love the map, middle is going to be a difficult firefight and I partially do not want to see how RPG's and m203 spam devastate this map, but it should be fun nonetheless.
Thanks again for the awesome map!
Cadet
 
hmm that would be jokes not sure where you would points really maybe three one on each side of the bridge one on the bridge so you have to keep people in the building to cap them
 
well acid i think we have are next task haha
We?

I'll do it with you if you want.

By the way, I love how EVERY one of you assumed i was using tf2's 2fort as a template. NO! I'm using hl2dm's 2fort as a template.

I can try one of those payload maps as a push map. And pimp's sewer idea.
 
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