Heads Up
Due to the amount of time that it takes to create a decently optimized skybox while accounting for displacements, this map will be worked on over time, in conjunction with other maps of different types. I am not going to quit on this map, because I really like it, but making a map with this many variations in the level of the floor including displacements gets repetitive, so I'd like to work on other projects as well. Namely these will be:
Jail maps with less variations
minigame maps (probably deathrace)
Gmod DarkRP map
Deathmatch maps
Watch out for these, as I will make threads on them when I get close to finished.