Was the war worth it?

Was the War Needed?

  • Yes

    Points: 35 45.5%
  • No

    Points: 42 54.5%

  • Total voters
    77
i think there should do one buff to the gunboats allow them to let you jump enemy nades, stickies and rockets and still get the damage reduction.

that whay the solly could use them while fighting to absorb bits of explosive damage and use the hight from the enemy explosions as a advantage.
 
Black mesa vents + gunboats + pocket medic = mmmm dead people

Love gun boats. I can rocket jump away from players while only sacrificing 10 life.
 
I like the gunboats in mesa, specifically in the vents where splash damage on yourself can be a large deal. Shooting myself up into my crab room is not a big deal. I can afford shooting enemies close up. I never use the shotgun really, or the buff banner much as I only use rockets. Its never hindered me in the past.
 
Soldier's don't need to aim, splash damage FTW
This. Well, the "War" mostly did a good job making hype for the Demo/Soldier players, or TF2 players in General. New Achivements?=Boosting. and with boosting, you get bragging, and with bragging, you just get :cursing:
 
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I gotta say, it got me back into TF2 which is exactly what they wanted.

The unlockables I think mostly hurt the game, but that could be because soldier was my favorite class and they didn't get nearly as good stuff as the demo. (seriously targe?) I mean, I'm the worst demoman on the planet, but when I use the targe it makes me virtually invincible against all soldiers demos and pyros (which is usually 75% of the team).

As for the gunboats, I use them since I never actually use my shotty. And typically I don't actually fill my buff banner to use it (priority is kill, not survive). Plus, on mesa especially, there are several times where the rocket jump lets me get to that health pack faster and not really hurt for it.

Oh, and whoever says equalizer is OP has never used it. An auto kill means you're at <25hp with a luck crit (which yes happens more frequently at lower hp). Just try getting into melee range without being hit once. It's like playing spy without disguising or cloaking and you die from the slightest prick.
 
I like this new spy idea

It's like playing spy without disguising or cloaking and you die from the slightest prick.
So it's like playing spy should be if the spy class wasn't so darn OP? Would spies still get facestabs; cuz they seriously need to nerf that too.

/me runs
 
I don't really care for any of the new weapons. I just thought it was so cool for most servers to have 16 blue soldiers and 16 red demomen.
 
So it's like playing spy should be if the spy class wasn't so darn OP? Would spies still get facestabs; cuz they seriously need to nerf that too.

/me runs

Fixing facestabs wouldn't be a nerf, it would be a glitch/bug fix. Good luck there. Most often, it's lag client-side. Anyways, I think spy is balanced relatively well, just DR makes me want to strangle people. "Oh, look at me I can't take damage! Neener-neener!"
 
I was hoping for a Grenade Launcher replacement, I guess we'll have to wait and see.
As for the gun boats - I don't have feelings about it, but it sure damn useful for battlement jumping on 2Fort or ambushes from the water.

However, too many ppl are using direct hit which is not my favorite ppl to heal as a medic. Just saying.
 
However, too many ppl are using direct hit which is not my favorite ppl to heal as a medic. Just saying.

yeah. I still use the normal rocket launcher. Yes it does do less damage. but the splash is well worth staying with the regular launcher. It lets the soldier juggle targe demos much easier.
 
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