TF2 Update 2/23/10

Wickedesque

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May 2, 2009
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

* Fixed servers being inappropriately delisted from the master server


Team Fortress 2

* Updated CTF_Doublecross
* Improved clipping to prevent players from getting to unintended places
* Updated CTF_2Fort
* Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
* Moved the Blue team Sniper wall down to match the Red team Sniper wall
* Updated Russian localization strings
* Fixed the Pyro not being able to deflect enemy flares
* Fixed pipebombs not being removed if they explode in a func_nogrenades zone



Peculiar.
 
The biggest thing they needed to fix on 2Fort is that the RED hayroom's spiral doorway is still accessible via crouch-jump if it's blocked by a dispenser while the BLU hayroom's spiral doorway is not.

It's a massive difference.
 
great now im getting a steam error after this update. The steam servers are currently to busy to handle your request....wth.
 
I cant get into the IR 2fort server, Its says "that my map differs from the server" :(

The server hasn't been updated yet, so its still running the old version of the map, Leadership will update it soon then you will be able to get back on it.
 
I cant get into the IR 2fort server, Its says "that my map differs from the server" :(

That's because the server hasn't been updated yet, gotta give the eGO server people a little time to get them updated.

edit: Damn you Kevinmaster for being a minute faster :P
 
The biggest thing they needed to fix on 2Fort is that the RED hayroom's spiral doorway is still accessible via crouch-jump if it's blocked by a dispenser while the BLU hayroom's spiral doorway is not.

It's a massive difference.

In addition to the big fat hole in the roof on blue's side, where demos can spam nades out.
 
They screwed up the demo man grenades. They go right through the target now...

Man, I thought it was just me.

I could barely hit ANY direct nades after the update, I thought I was just having a terrible session.

EDIT: Proof

[ame]http://www.youtube.com/watch?v=qVEAp7HuQwg[/ame]

It's actually going through parts of the player model, whereas before it used a large hitbox around the entire model for projectiles.

My guess is they accidentally switched to the hitscan hitboxes from the projectile hitboxes.
 
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Man, I thought it was just me.

I could barely hit ANY direct nades after the update, I thought I was just having a terrible session.

EDIT: Proof

http://www.youtube.com/watch?v=qVEAp7HuQwg

It's actually going through parts of the player model, whereas before it used a large hitbox around the entire model for projectiles.

My guess is they accidentally switched to the hitscan hitboxes from the projectile hitboxes.


Are you sure its by accident? Reading the comments and watching the video seems to indicate they tighten the hit boxes. The video shows the demo shooting around the soldier not directly at him.
 
Are you sure its by accident? Reading the comments and watching the video seems to indicate they tighten the hit boxes. The video shows the demo shooting around the soldier not directly at him.

Dude, it goes right through the soldier's arm and through his head. Those are areas that even hitscan weapons should hit.

If it IS intentionally, that is bad, because it would discourage direct hitting and actually encourage people to spam the grenades at chokepoints even more.
 
In addition to the big fat hole in the roof on blue's side, where demos can spam nades out.
This is a problem and a gameplay balance issue. Not only can demomen spam out, but demomen can also spam in. I've seen demo's jump to on top the bridge, then spam in through this hole. The Scottish Resistance works especially well for this.

The biggest thing they needed to fix on 2Fort is that the RED hayroom's spiral doorway is still accessible via crouch-jump if it's blocked by a dispenser while the BLU hayroom's spiral doorway is not.
Dragz, while I'm inclined to agree with you I think you are overlooking two key points:

1) we run an instant respawn server. While I personally find it more challenging to cap the intel on IR, most players ignore the intel and instead play some version of team-deathmatch. The spiral doesn't get a whole lot of action. Enemies who make it into the hay room are more inclined to head for the battlements than they are for the spiral. More easy kills out there than in the empty basement.
2) you're a scout. No one cares what you think. Besides, shouldn't you be chasing people around in the sewers? :P
 
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last night on mesa a pyro airblasted a crit nade right back at me in the vent above c. i wondered why it went right through my head without detonating. and here i thought i was l33t at airblasted nade dodging.

i was beginning to think my aim was just off last night. i couldn't hit crud with my vent nade spam. why does every update narf something else in the game?
 

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