Beta's 2nd installment of Fun facts, Go!
Did you know, located deep in TF2's GCF files, are coding for weapons that were never implemented? For example, there is coding for Ludmila, a sidegrade for the Minigun. In exchange of letting you spin your gun, you were given 2 firing modes. Primary fire worked like the regular Minigun, whereas secondary fire caused you to do 25% less damage, but drain health from enemies hit, a similar effect to the Blutsauger weapon.
Lets not forget the Catcher's mitt for the Scout. As the name suggests, it would replace the Bat and let you catch enemy projectiles, and throw them back at the enemy, dealing the same amount of damage.
Of course, there are more weapons. If you want to check them out you can visit the TF2Wiki page and see the other items
http://www.tf2wiki.net/wiki/Scrapped_weapons
Did you know, located deep in TF2's GCF files, are coding for weapons that were never implemented? For example, there is coding for Ludmila, a sidegrade for the Minigun. In exchange of letting you spin your gun, you were given 2 firing modes. Primary fire worked like the regular Minigun, whereas secondary fire caused you to do 25% less damage, but drain health from enemies hit, a similar effect to the Blutsauger weapon.
Lets not forget the Catcher's mitt for the Scout. As the name suggests, it would replace the Bat and let you catch enemy projectiles, and throw them back at the enemy, dealing the same amount of damage.
Of course, there are more weapons. If you want to check them out you can visit the TF2Wiki page and see the other items
http://www.tf2wiki.net/wiki/Scrapped_weapons

























