What the Engineer Update should not do...

crazyrockets

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There has been alot of discussion on what might be in the engineer update.
Many of the ideas of what valve could do have been identified, although the recent post about the repair node brings up the question of, what should not happen in the update? Feel free to post with your ideas of what the update should not do!

One of the big things I think should not happen is the engineer should not be encouraged to be any more stationary. Any building changes that would encourage the engineer to stay put are bad. I hate defensive turtling!

On a similar note, whatever the update is should not encourage the engineer to completely abandon his buildings because it is not necessary for him to be there. This is the case with the repair node, it overly encourages the engineer to build and forget.

The update should not make it easier to detect spies... I play engineer alot, but I also play spy. Any engineer can spy check, they don't need their buildings to do so for them. An engineer that can ignore spies because his buildings take care of them for him will make the game worse for the spies, and for attacking players that are assisted by the spy's actions.

Hopefully we'll see what valve's ideas are pretty soon!
 
would be nice to have something like a portable sentry, click a button and it gets wheels and moves along with you but cannot shoot while moving. It takes a small amount of time to get set up and be able to shoot, idk just throwing out ideas is all ;).
 
the engineer should not lose the ability to build stuff in this update... ;)
 
very fast building temporary guns that start at lvl2 and cant be upgraded past that.

would encourage the engy to move around with his teammates and throw down a gun in the front line.

oh and i completely agree with your starting statements about not letting the engy ignore is buildings and not having them check spy's.

i don't play as spy but in situations where there is no way to get a angle on a sg with my rockets i will team up with a spy have him disable it then i rush in and kill the engy.
 
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I will add one to the list.

Cut it out with the flamethrower sentry, it is not a good idea, it seemed cool A YEAR AND A HALF AGO but not anymore.
 
would be nice to have something like a portable sentry, click a button and it gets wheels and moves along with you but cannot shoot while moving. It takes a small amount of time to get set up and be able to shoot, idk just throwing out ideas is all ;).

I prefer the robot idea, not a moving sentry.
 
.......rigged.....decoy sentries.....

or.....maybe...............yeah, mind block
 
Engineer needs a dolly to move his constructs. He does not need better sentry guns.
 
The whole purpose of the updates is to get people excited about playing that specific class. That being said, I think the reason most people don't play engineer is because they find it boring being tied down to a SG (I know I do). So, anything Valve does that makes the engi more stationary will obviously not be well accepted. Also, the spy-checking SG was a joke. My joke in fact, that's why I know it's a joke.
 
Sentries are good as they are, i don't think they could be any better.
I'd modify the dispenser, not sure how but it seems more appropriate.
 
As any of you that have seen me play engineer should know, the engineer can act offensively. That is partly because I have a good system, and am good with using the shotgun, but the engineer is not completely useless by himself. Engineer is kinda like spy, anyone can play it, but if you do it badly, you and a lot of other people get killed. The last thing we want is something like the dead ringer, where it allows anyone to be completely annoying without actually doing anything useful (If Quantum Outbreak comments on this, please ignore his comments about my training wheels. I'm pretty good as spy with any watch).
 
Maybe a portable shield instead of dispensor.
A mortor or some kind of artillery instead of sentry.
A building that gives buffs like speed boost or attack.
Something that gives out weapon upgrades, or maybe you can build something on someone.
Build a jetpack on someone?
Weapons that give effects like stun or slow or confuse.
A sentry that can damage less but slows them down
A sentry that damages more but speeds them up
My ideas.
 
Well as suggested by someone else in the repair nope thread a disposable dispenser lvl3 automatically destroys its self after the ammunition and health are gone.
 
I think a defensive buff banner would be a good call only have it as an upgrade to the dispenser. Everyone within a certain range(approx the same as the buff banner's AoE) teammates (not constructables) would take ~25% less damage. Dispenser can only be upgraded to Lvl 2 with this attachment and sapping would disable all effects.
 
I think a defensive buff banner would be a good call only have it as an upgrade to the dispenser. Everyone within a certain range(approx the same as the buff banner's AoE) teammates (not constructables) would take ~25% less damage. Dispenser can only be upgraded to Lvl 2 with this attachment and sapping would disable all effects.

Ok, pin the entire team to one spot? I'm sorry I don't like it. Usually the reason a team is getting rolled is because they are only playing Defense, not that the teams are stacked. Even if you're on Red PL, you want to push Blu as far away from the cart as possible. Not just keeping them out of the 3 foot circle that pushes.
 
As long as the engy maintains his current state of vulneribility, and the ability to defend, it should be fine. I think it would be nice to be able to pick up a lvl 1, or 2, and just re deploy it anywhere....
 
and for attacking players that are assisted by the spy's actions.

wait. did i miss something? i know i was gone for a week, but when have spies become credit to team? :p

(and yes i understand i'm going to be harrassed by frisky because of this, but in reality he's the only one that has a right to a counter arguement)
 

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