- Joined
- Nov 27, 2009
- Messages
- 1,295
just released http://www.megaupload.com/?d=IAVSPDDL the guide
this guide below is messy and not very attractive this guide in the link has pictures of all the maps their desc and a link to that page in the TOC
Some new tips and some tips I found from a show about the Vietnam War I think.
working on a TOC
1
2 on port Valdez, snipe people as they're parachuting down; free kills.
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3 on valpariso, don't be stupid with the UAV... park it on a mountain/behind a tree-line until it's missile is refreshed, target key sniping/defending locations and tear them part. Create a hole in the back-left building of the first objectives that's behind A building so your chopper can drop squad members there. if you're confident enough, zoom through the forest roadkilling campers ^_^.
You're first missile should ALWAYS be the building B machine gun, i don't care if there's 9 peopel grouped together and you'll definitely kill them all for an amazingly awesome win of winning epicness or whatever, that machine gun will oblieterate anyone that tries getting near B and gives the defending team an easy way to defend oncoming attackers from that area (it's a 180 degree arc on the mount, so that's quite some distance). The only reason i say this is because you'll be the first person there, and that means you're going to prevent about 4-5 tickets being lost by dropping that stupid gun in the first place.
4
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5
Arica harbor- defender- last stand
engineer with at mines. Place an at mine near b or in front of the stair way. Now climb up the stairs JUST enough so you can see the AT mine. when a player goes up to arm just blow it up 9 time out of 10 it will work.
Arica harbor- attacker- last stand
Threes water for a reason... if you seem to keep getting killed trying to go over the mounds and what not just hop into the water. If you are patient enough, swim right to the shore of their spawn.
Arica harbor- attacker- last stand
Most of you know that you can blow up the front of the building to get into A well make sure to just blown ONE hole. Once 1 or 2 people go in (make sure you know their names) just sit out in front, get the attackers that come out to camp and what not. Try to rally up 2 or more people and if you see that one of your teammates where killed after it was planted just go in (or nade it first)
Arica harbor- both sides any time
SQUAD UP you can spawn near your teammates. Which you can easily provide, health, ammo, support (sniper or just in general). In many buildings you can just camp near the points and your squad mates can just keep spawning there.
ARICIA HARBOR Another little tip is that the tank can sit at the bridge as attacker and arc the tank shell to slam into B (takes some very precise shooting and have your gunner zoom in to spot for you).
HARBOR for defenders, if you know a base is going to be lost soon find a hiding spot and wait (I recommend that you don?t try to pick off people until you have lost even then wait 1-3 minutes make sure you can?t see any team mates near their area), maybe have 1 squad member pop up on you but that's it (the others need to defend). When the time comes, blow up UAV station and kill any stragglers behind the initial wave of attackers with their own tank when it spawns. Potentially you could steal a hummer and a tank and just run the hummer up onto the hilltop and park it above the sniper area to just minigun them down, but that'd require some lucky driving and luck of not being seen in the process.
Place AT mines under your tanks on arica harbor as defenders, sucks to be the guy ninja'ing them huh...
6
7
8
8
the UAV absolutely wrecks people on laguna btw, spotting people behind bushes = insta-death typically if your team has decent snipers since the range is so small between them and the enemy (think insta-headshot aiming just below the spot triangle?).
Tanks on laguna are fodder for ambushes, so blow up every piece of brush/tree/house/hell shoot the water a few times to clear a path JUST for the tank (don't destroy all your team's cover being a paranoid noob...)
defenders on laguna should do the following:
-2 squad members = engineer, one with the guided rocket, the other with AT mines
-1 squad member = assault wih 40mm Smoke
-1 squad member = medic for m60 lulz or recon with motion tracker and common sense
basically do this after ^ that. Place AT mines in an triangle pattern where you think the tank will be at, proceed to spot the tank. Your other engineer is going to need to be fairly precise in his guided missile ownage but he needs to guide a missile so that it looks like it's coming from the direction parallel or behind the tank, hitting it would make it back up and move it from the trap, soooo.... up to you. (half health = dead tank from guided with explosive upgrade). Your recon needs to be spotting/scoping anyone that even looks at the trap and your assault should smoke the tank's barrel if possible (it stays on the tank if you hit it just right) to effectively blind them. If they get out and you're close enough, jack the tank and dodge your trap then when they follow, shoot the trap with the tank gun(s) and laugh at your ever-sweet victory. This was alot more info than i thought it was... lol
laguna enforces junglebunny skills, use them. Hop around all up in the jungle until you find an unlucky person and just make their life miserable because chances are they think they're safe behind that tiny bush.
AT mines work in water, it's pretty hilarious seeing boats fly through the level.
Playing "bare neccessities" is required to play on the laguna map, i highly recommend this.
do not for any reason what-so-F'ing-ever destroy the back-left "tower" on the 3rd set of objectives as attackers (defenders should just C4 it and laugh). This vantage point allows easy coverage of A and B for your snipers with quite a hefty amount of protection to boot.
you can jump on top of trees... yes really...
backdooring on laguna is retarded simple so you should abuse it 100% of the time.
Only attack enemy spawn locations if you know for sure you can maintain a 3:1 K/D ratio, because otherwise you're just wasting tickets and pissing people off. 3:1 for the following reason(s?).
1) you're not attacking (-1 attacker)
2) you're not defending the plant (-1 defender on plant)
3) you die... baddie... (-1 ticket)
3... attacking team's got every right to be pissed if you just throw away the opportunity you attempted to create for them. Don't get mad, just get a bit better and keep trying.
MISC TACTICS
ALL MAPS ALWAYS, ALWAYS, ALWAYS, blow up walls to drop buildings onto objectives as attackers, why bother fighting and wasting tickets over an objective you can just drop a building on? - Good point
BUT to add you need to get all sides of the house to destroy it. One mortar strike and a few tanks or rpgs should make it keel over
(EXAMPLES COMING SOON)
in tanks... run people over... it's fun - 100 percent right "ROADKILL" (EXAMPLES COMING SOON)
Another tip for tank drivers... AT mines hurt (ONE explosion always works), don't run over them and LOOK FOR THEM!
For quad-bike people, during a long jump or a high jump over enemy buildings/hills/etc... swap seats constantly to avoid getting sniped (it really pisses them off...) (EXAMPLES COMING SOON)
Always be mindful of your parachute, it's quite visible and my 40mm loves shooting at walls that have parachutes behind them

snipers like your knife, they also don't pay attention to what's around them typically, sneak up and have fun; my personal favorite is killing them with the 40mm smoke grenade at point blank range.
To counter this above tactic snipers your not stealthy enough to avoid a knife ALWAYS ALWAYS ALWAYS SHOOT turn around or something like that
when using a shotgun, the accuracy + magnum ammo = epic levels of random headshots
engineers should place AT mines under debris and in shadows on maps that permit it (EXAMPLES COMING SOON)
you can hide on top of flaming/smoking vehicles that have been destroyed, it's great. (EXAMPLES COMING SOON)
C4 booby trap buildings enemy's typically hide in. Wait for people to be running/passing through and blow the inner walls out then re-trap and take out the rest of the walls (leave 1 if you think you can manage another trap). Collapse building on 3rd trap if you are capable of it, kinda hard to plan it 100%.
SHOOT THE DAMNED UAV!
tanks don't like missile AT stations, you should C4/AT mine them before your tank gets massacred by the 50+ damage they do (with explosive upgrade, it's around 59-67 depending on where they hit).
people who are masters of the chopper should take the 360 smk upgrade from the vehicle kit (assuming you're FLYING THE CHOPPER), this effectively lets you land, smoke the area, drop a squad to repair quick, then haul ass away just as smoke ends (no ranom sniper blowing your head up or engineer sending a rocket to the chopper). You also have enough time to drop the spot they have on your chopper and they can't re-spot while the smoke is up unless they get lucky or something.
this guide below is messy and not very attractive this guide in the link has pictures of all the maps their desc and a link to that page in the TOC
Some new tips and some tips I found from a show about the Vietnam War I think.
working on a TOC
- Panama Canal
- Port Valdez
- Valparaiso Village
- Atacama Desert
- Arica Harbor
- White Pass
- Nelson Bay
- Laguna Presa
- MISC
- Explosives
- Kits/classes
- good player made hiding spots/ sniper spots in general
1
2 on port Valdez, snipe people as they're parachuting down; free kills.
-----------------------------------------------------------
3 on valpariso, don't be stupid with the UAV... park it on a mountain/behind a tree-line until it's missile is refreshed, target key sniping/defending locations and tear them part. Create a hole in the back-left building of the first objectives that's behind A building so your chopper can drop squad members there. if you're confident enough, zoom through the forest roadkilling campers ^_^.
You're first missile should ALWAYS be the building B machine gun, i don't care if there's 9 peopel grouped together and you'll definitely kill them all for an amazingly awesome win of winning epicness or whatever, that machine gun will oblieterate anyone that tries getting near B and gives the defending team an easy way to defend oncoming attackers from that area (it's a 180 degree arc on the mount, so that's quite some distance). The only reason i say this is because you'll be the first person there, and that means you're going to prevent about 4-5 tickets being lost by dropping that stupid gun in the first place.
4
-----------------------------------------------------------
5
Arica harbor- defender- last stand
engineer with at mines. Place an at mine near b or in front of the stair way. Now climb up the stairs JUST enough so you can see the AT mine. when a player goes up to arm just blow it up 9 time out of 10 it will work.
Arica harbor- attacker- last stand
Threes water for a reason... if you seem to keep getting killed trying to go over the mounds and what not just hop into the water. If you are patient enough, swim right to the shore of their spawn.
Arica harbor- attacker- last stand
Most of you know that you can blow up the front of the building to get into A well make sure to just blown ONE hole. Once 1 or 2 people go in (make sure you know their names) just sit out in front, get the attackers that come out to camp and what not. Try to rally up 2 or more people and if you see that one of your teammates where killed after it was planted just go in (or nade it first)
Arica harbor- both sides any time
SQUAD UP you can spawn near your teammates. Which you can easily provide, health, ammo, support (sniper or just in general). In many buildings you can just camp near the points and your squad mates can just keep spawning there.
ARICIA HARBOR Another little tip is that the tank can sit at the bridge as attacker and arc the tank shell to slam into B (takes some very precise shooting and have your gunner zoom in to spot for you).
HARBOR for defenders, if you know a base is going to be lost soon find a hiding spot and wait (I recommend that you don?t try to pick off people until you have lost even then wait 1-3 minutes make sure you can?t see any team mates near their area), maybe have 1 squad member pop up on you but that's it (the others need to defend). When the time comes, blow up UAV station and kill any stragglers behind the initial wave of attackers with their own tank when it spawns. Potentially you could steal a hummer and a tank and just run the hummer up onto the hilltop and park it above the sniper area to just minigun them down, but that'd require some lucky driving and luck of not being seen in the process.
Place AT mines under your tanks on arica harbor as defenders, sucks to be the guy ninja'ing them huh...
6
7
8
8
the UAV absolutely wrecks people on laguna btw, spotting people behind bushes = insta-death typically if your team has decent snipers since the range is so small between them and the enemy (think insta-headshot aiming just below the spot triangle?).
Tanks on laguna are fodder for ambushes, so blow up every piece of brush/tree/house/hell shoot the water a few times to clear a path JUST for the tank (don't destroy all your team's cover being a paranoid noob...)
defenders on laguna should do the following:
-2 squad members = engineer, one with the guided rocket, the other with AT mines
-1 squad member = assault wih 40mm Smoke
-1 squad member = medic for m60 lulz or recon with motion tracker and common sense
basically do this after ^ that. Place AT mines in an triangle pattern where you think the tank will be at, proceed to spot the tank. Your other engineer is going to need to be fairly precise in his guided missile ownage but he needs to guide a missile so that it looks like it's coming from the direction parallel or behind the tank, hitting it would make it back up and move it from the trap, soooo.... up to you. (half health = dead tank from guided with explosive upgrade). Your recon needs to be spotting/scoping anyone that even looks at the trap and your assault should smoke the tank's barrel if possible (it stays on the tank if you hit it just right) to effectively blind them. If they get out and you're close enough, jack the tank and dodge your trap then when they follow, shoot the trap with the tank gun(s) and laugh at your ever-sweet victory. This was alot more info than i thought it was... lol
laguna enforces junglebunny skills, use them. Hop around all up in the jungle until you find an unlucky person and just make their life miserable because chances are they think they're safe behind that tiny bush.
AT mines work in water, it's pretty hilarious seeing boats fly through the level.
Playing "bare neccessities" is required to play on the laguna map, i highly recommend this.
do not for any reason what-so-F'ing-ever destroy the back-left "tower" on the 3rd set of objectives as attackers (defenders should just C4 it and laugh). This vantage point allows easy coverage of A and B for your snipers with quite a hefty amount of protection to boot.
you can jump on top of trees... yes really...
backdooring on laguna is retarded simple so you should abuse it 100% of the time.
Only attack enemy spawn locations if you know for sure you can maintain a 3:1 K/D ratio, because otherwise you're just wasting tickets and pissing people off. 3:1 for the following reason(s?).
1) you're not attacking (-1 attacker)
2) you're not defending the plant (-1 defender on plant)
3) you die... baddie... (-1 ticket)
3... attacking team's got every right to be pissed if you just throw away the opportunity you attempted to create for them. Don't get mad, just get a bit better and keep trying.
MISC TACTICS
ALL MAPS ALWAYS, ALWAYS, ALWAYS, blow up walls to drop buildings onto objectives as attackers, why bother fighting and wasting tickets over an objective you can just drop a building on? - Good point
BUT to add you need to get all sides of the house to destroy it. One mortar strike and a few tanks or rpgs should make it keel over
(EXAMPLES COMING SOON)in tanks... run people over... it's fun - 100 percent right "ROADKILL" (EXAMPLES COMING SOON)
Another tip for tank drivers... AT mines hurt (ONE explosion always works), don't run over them and LOOK FOR THEM!
For quad-bike people, during a long jump or a high jump over enemy buildings/hills/etc... swap seats constantly to avoid getting sniped (it really pisses them off...) (EXAMPLES COMING SOON)
Always be mindful of your parachute, it's quite visible and my 40mm loves shooting at walls that have parachutes behind them

snipers like your knife, they also don't pay attention to what's around them typically, sneak up and have fun; my personal favorite is killing them with the 40mm smoke grenade at point blank range.
To counter this above tactic snipers your not stealthy enough to avoid a knife ALWAYS ALWAYS ALWAYS SHOOT turn around or something like that
when using a shotgun, the accuracy + magnum ammo = epic levels of random headshots
engineers should place AT mines under debris and in shadows on maps that permit it (EXAMPLES COMING SOON)
you can hide on top of flaming/smoking vehicles that have been destroyed, it's great. (EXAMPLES COMING SOON)
C4 booby trap buildings enemy's typically hide in. Wait for people to be running/passing through and blow the inner walls out then re-trap and take out the rest of the walls (leave 1 if you think you can manage another trap). Collapse building on 3rd trap if you are capable of it, kinda hard to plan it 100%.
SHOOT THE DAMNED UAV!
tanks don't like missile AT stations, you should C4/AT mine them before your tank gets massacred by the 50+ damage they do (with explosive upgrade, it's around 59-67 depending on where they hit).
people who are masters of the chopper should take the 360 smk upgrade from the vehicle kit (assuming you're FLYING THE CHOPPER), this effectively lets you land, smoke the area, drop a squad to repair quick, then haul ass away just as smoke ends (no ranom sniper blowing your head up or engineer sending a rocket to the chopper). You also have enough time to drop the spot they have on your chopper and they can't re-spot while the smoke is up unless they get lucky or something.
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and maybe they could contribute also in some way.
).