The closed beta is coming to an end, but the we've still got plenty of changes planned. Here's what you can expect to be implemented before the key to the city event and APB's release day. Check out Jericho's post to read more about some of the upcoming changes!
GENERAL
* The affects have been reduced of the following upgrade types: Damping, Short Sighted, Eagle Eyes, Savage, Rifling, Spray & Pray, Fast Regen, Monolith, Survivor, Take a Knee, Energizer.
* Open 3-slot weapons, Open 4-slot vehicles and Tier 3 upgrades can now be unlocked through organisation and contact progression.
* Clan world monthly league winners will get 3-slot preset weapons & vehicles and a choice of Tier 2 upgrades.
* Clan world weekly league winners will get 2-slot preset weapons & vehicles and a choice of Tier 1 upgrades.
* Clan world daily league winners will get 1-slot preset weapons & vehicles.
* Individual world monthly league winners will get top-end 3-slot preset weapons & vehicles and a choice of Tier 3 upgrades.
* Individual world weekly league winner will get 3-slot preset weapons & vehicles and a choice of Tier 2 upgrades.
* Individual world daily league winners will get 2-slot preset weapons & vehicles and a choice of Tier 1 upgrades.
* Character upgrade slots and the character upgrades are no longer unlocked through roles. They can be unlocked through normal contact and organisation progression.
* A client hang that could occur when selecting a district has now been resolved.
* A number of translation bugs have been fixed.
* Various server and client crashes have now been fixed.
* A server issue resulting in players being disconnected briefly for running over pedestrians has been resolved.
* Players no longer become stuck when using their inventory in the vicinity of a contact.
* An issue where post processing effects flicker on and off has been resolved.
* Players no longer receive system mails instead of league mails.
* Performance improvements have been made to the 'Quick Capture' feature.
* A rare crash that occurs when destroying multiple vehicles has been fixed.
* Players can now replay the tutorial videos.
* An 'Out of memory' crash will no longer occur when running APB in Windows XP Compatibility mode.
* Previewing items in the Marketplace no longer results in a hang.
* Character names are now checked against a profanity checklist.
* Improvements to the client and server performance have been made.
AUDIO
* Push-to-talk VoIP now correctly functions after changing district while in a group.
* An issue where players lost VoIP functionality has been fixed.
* Loss of clan VoIP no longer occurs.
* An issue where group VoIP volume decreased over distance has been resolved.
LIVING CITY
* Pedestrians no longer intersect staircases when fleeing
* A rare occurrence that resulted in vehicle collision boxes being incorrectly positioned has been resolved.
VEHICLES
* An issue with a player's vehicles not being rendered has now been resolved.
* The Nitro upgrade now works on preset vehicles.
ITEMS
* Rocket and Grenade Launcher projectiles no longer bounce upwards through the player when fired directly downwards at the ground.
* The clip size of the NFAS has been reduced.
* The maximum range of the NFAS has been reduced.
* The movement penalty of the OBIR has been increased
* The damage of the OBIR has been reduced.
* Manufacturing costs have now been removed.
* Pressing the fire button whilst reloading the JG-840 no longer causes the incorrect firing animation.
CUSTOMIZATION
* The maximum number of outfits available in the player's inventory and the wardrobe editor are now the same value.
* Purchased symbols that resided on the second page of the symbol editor can no longer be edited.
* Players can no longer save songs that exceed the memory allowance.
* Vehicles in the garage editor are no longer displayed in low quality.
* Closing the Garage and Wardrobe editors will now warn you that you will lose any unsaved edits.
* Vehicle customisations that are loading no longer result in a silver vehicle model being shown.
* The 'Reset Shape' or 'Change decal' functions in the persona editor no longer results in the symbols becoming transparent.
* A player's character no longer displays as a default model when spawning into a district.
GAMEPLAY
* Player will no longer fire in wrong direction if crouched beside a vehicle.
* The speed of progression has now been changed
* Manufacturing requirements have been removed from the Fashionista and Tuner roles.
INTERFACE
* A crash no longer occurs when using the in-game browser.
* Typing a '<' into the clan management page no longer results in it being displayed twice.
* Contact descriptions now display correctly for all organisations.
* Mission timers no longer remain on the players screen.
* The organisation and contact standing bars no longer become stuck in a looping animation.
* The contact level is correctly displayed in the progression window.
MAIL
* In-game Realtime Worlds mails no longer show the incorrect faction logo.
* In-game Realtime Worlds mails no longer has truncated item description