Resistance and Liberation Server


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<div style="width: 500px; text-align: "center" align="center">As you may or may not have heard, Insurgency has made a move and changed one of it's servers to a Resistance and Liberation (RnL) mod server. Saturday was the first day it was up and functional and immediately we saw promising results. Within the first hour the server was full of people. Now, you may say "You got a server up and people joined, what's the big deal?". The thing is, RnL is a game in it's infancy, alpha v4 to be precise. The beta is being tested in closed servers and normally most of the public servers are empty throughout the day. We popped our server up and people swarmed to welcome the new server to it's community.

As I said, it's still in the building phase, alpha v4. Again, not to put words in your mouth, you may say "Ugh, who wants to play a game that isn't even in beta?". My response, this game is well made even in it's alpha stage and I have played games that were "fully completed" that were less polished and more buggy than this. The game has some things that are being fixed/changed/balanced with it's frequent news updates and patches. The support from it's developers have been outstanding and the community anxiously awaits the public release of it's beta in the coming weeks.

Enough about the back story and now some information about the game.


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The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. We will attempt to follow the regiments through the campaign that was taken by the men themselves. We will also introduce various other World War II setting maps. The campaign will begin with players dropping into Normandy in the early hours of June 6th with the ultimate goal of capturing the town of Sainte-Mere-Eglise. From there, subsequent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas.

Our approach in recreating these events is quite different than that of most standard first person games. The principal of our focus is on playable realism. This realism we are referring to is beyond that of Counter-Strike or Day of Defeat. We are attempting to recreate the environment, weapons, challenges, and feeling of WWII combat to the best of our ability while still providing a game that feels fun and comfortable for at least a significant subset of gamers.

Some fundamentals of this form of realism are:
  • No crosshair
  • No HUD
  • No death messages
  • Revised score display

Original Source: http://www.resistanceandliberation.com/About
As, you see above, their approach is to create a sense of realism while maintaining the aspects of what makes a game fun. Very few games today demand the teamwork and strategy that this game requires. If you're a lone-wolf player, this may not initially be for you but if you give it a try and see how exciting and gratifying the team-play is, it may convert your play style. In Insurgency, we survive by utilizing teamwork and effective communication and this game is no different.

An interesting aspect of the game is the sense of one's own mortality. You fall from a high ledge, you may break a leg and must limp to find cover. You get shot in your arm, you may drop your rifle and must scramble to pick it back up. You get shot in your head, yea... you're a corpse that litters the field of battle.

We have several members hosting Boot Camp (training classes) teaching the basics of the game and some strategy. They are excellent hosts and will be more than willing to answer any questions you may have about this mod. Feel free to PM Yeti, Burt_Reynolds, Caffeine-Rx, Hardstyle if you have any questions or would like to participate in Boot Camp.

Other great things:
*It's a FREE mod but it does run off the Source SDK engine.
*Proximity based voice chat, your team needs to be close to hear you but your enemies may hear you as well.
*Aiming is a little different here but in my opinion a lot more effective. There are different stance on how you hold your weapon.
*Morale is in existence here; you run faster/further and shoot more accurately when you have your squad near you. Also, if you watch your team mates get shredded by enemy fire or you're alone in the area, your aim suffers and even the visibility seems to suffer. Quite an amazing and interesting feature.

Server IP: 208.43.76.154:27015

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Resistance and Liberation Website
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Moddb Review


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Download the mod
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Map Pack
Download the map pack and put it in your
"C:\Program Files (x86)\Steam\steamapps\SourceMods\RnL\maps" folder</div>


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Thanks to Ill Legend for prettying up my post.​
 
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This game is really epic only thing that needs work is the aiming mechanism, other than that I love this game the maps in this game are so intense, I've screamed so many times from krauts coming out of know where and my parents have to tell me to shut up. eglise I think is the best map by far, its dark and eary and you can shot from anywhere windows, churches, street, flanking points best be on your guard in this game =)
 
Woot I hope I'll be better at this than normal INS, although communication is my forte` [Man don't even know what that word means]
 
Woot I hope I'll be better at this than normal INS, although communication is my forte` [Man don't even know what that word means]

Just stick with the squad and everythings all right if your to far away from your squad or anybody you can hear them or they cant hear you, the coolest feature is when your near a kraut you can call out and they will hear you kinda like in real life which is a wicked realism feature
 
D: I had no issues with the game until last night. Now when i load i get messed up pink checkerboard textures with "ERROR" everywhere. Seems its only custom maps (or our server) :(
 
Looks pretty awesome!

The main thing i could thing of while i was reading your post is how awesome it looks! Nice work legend ;)
 
D: I had no issues with the game until last night. Now when i load i get messed up pink checkerboard textures with "ERROR" everywhere. Seems its only custom maps (or our server) :(

You're on PC, right? I just want to make sure it's not only on my end.
 
More on the realism aspects... You can't voice chat with people unless they are actually near you - so no yelling across the map so to speak. Plus - if enemies are near you they can hear you to - so it's hard to be tactical like - "Kick in the door on three and I'll lob a nade" because if the enemy is on the other side of the door - he'll hear you!

Additionally - there is something called Moral - boosted when you're with your NCO / Squad so you can sprint longer etc. When you are isolated - watch buddies get killed in front of you it goes down.

So what? It can go so low you start to get scared and shake. It makes it hard to aim when your hands are shaking!

Also - getting shot / wounded... it can mess up your vision making it harder to react.

EVEN MOAR? Yes, the realism keeps coming... No death messages - you don't know who shot your and many, many times, from where.

And finally - no scores so the focus becomes working as a team to capture objectives - not to dominate the kill board.

Last night I played a map where the insertion point for the US Rangers was just after leaping out of the plane... Parachute deployed - fog, clouds, night.... Search lights cutting through the dark. I could see other planes overhead and in the distance, other 'chutes. Then came the machine gun fire... Germans on the ground scrambling to shoot us before we landed! And once we landed? We were scattered all over, night, big map with lots of hedges... We had to find each other in order to coordinate.

<---- LOVES IT!

(There's another map where if you hang on a bridge too long you'll get torn to pieces by an air strike!)

(Other maps have incoming artty fire and mortar fire.)

It's way cool.
 
Woot I hope I'll be better at this than normal INS, although communication is my forte` [Man don't even know what that word means]

LOL Yea communication helps but it's not going to ruin the experience, you can team type as well. BTW, the voice communication is proximity based.

I should buy it just so I can play it, it sounds fascinating!

Yea, it's expensive! Bill it to your credit card.

It's free ($0.00).

I can't play it. When I load it, it's all messed up. =(

We will have to go through some of the player made maps, maybe one of them is broken and it is in alpha stages, so sometimes there may be some issues.

D: I had no issues with the game until last night. Now when i load i get messed up pink checkerboard textures with "ERROR" everywhere. Seems its only custom maps (or our server) :(

We're going to check out some of the custom maps, it may be a bad map.
 
The game looked and felt good for a Beta. It was fun to play. Great job guys on the boot camp and for all the training tips.
 
This game is really epic only thing that needs work is the aiming mechanism, other than that I love this game the maps in this game are so intense, I've screamed so many times from krauts coming out of know where and my parents have to tell me to shut up. eglise I think is the best map by far, its dark and eary and you can shot from anywhere windows, churches, street, flanking points best be on your guard in this game =)

I like the aiming system. It's supposed to be difficult to aim. The purpose is to slow down game play. That way people don't just run'n'gun like they do in cs:s and insurgency.
 
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