ಠ_ಠ Rant Time! ಠ_ಠ
Pre-nerf flamethrowers did at most, 180 damage per second at point-blank range falling off to 90 in a short range.
Post-nerf they do, at most 144 per second point blank to 72 per second in a short range.
So 90-180 down to 72-144 per second.
To compare:
Regular shotguns 8.175(extreme) to 243.75 (point blank)
Rocket launcher 54 dps at extremely long range to 134.4 dps at close range.
Minigun 50(extreme range) to 540dps (point blank)
Scattergun 4.92(extreme range) to 172.2dps (point blank)
So now our main weapon has gone from middling strong at close to short range to fairly weak at close to short range.
And to top off the crap sandwich from Valve that is the damage nerf, we're getting a side-order of crap in the form of an afterburn nerf.
To attempt to make up for nerfing our damage against all nine classes, we're getting a small bonus to damage against three classes. Whoopty doo.
If any other class's main weapon received a 5% damage nerf, the messageboards would be non-stop complaints.
Pyros get a 20% direct damage nerf with a 40% afterburn nerf and people are all "That's ok, you were overpowered, we like you better this way."