Engineer Guide

Dreadmaker

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Hey Folks.

For those of you who have been around long enough, you might remember that back in the day (*taps his grizzled veteran medal*) I published a guide on how to play the engineer that people seemed to like.

The engineer update is going to be coming out relatively soon, and as I think we all know, EVERYONE is going to want to play the engineer; there's going to be teams of 15 engineers and a heavy, wondering what happened.

So, I decided to update my guide to match the current state of the game, and I expanded on it quite a bit. The idea behind it is that because everyone will shortly be swarming to my favorite class, it seems appropriate that a long time vet gives some advice to the new, and the old engineers out there.

The pdf's image quality (there are pictures) is more pixely than I'd like (damn those conversions) but they get the job done. if there is any interest, I can also put out the original .docx file, which has better quality.

Because the file is a little too big for the forum attachment system, I hosted them elsewhere. You can get it here.

Happy engineering, and make sure to comment and tell me what you think :D
 
Great guide!


That took a lot of time and effort to type up,
Great job man!
 
Are you going to update it again when new engineer weapons come out?

Not that I need an engy guide.
 
Hmm nice guide, i cant wait for the engy update...Its been awhile lol...
 
I may play engineer a lot, but I always like looking for new tips. I also have my grizzled veteran medal.
 
Let me resume it: build sentries, dispensers and teleports, turtle every spot you see and lag a lot. Heh, joking. Might read it later (I don't play engie at all).
 
2 fort is one of the best maps for engineers! You have the turtle engineer areas, the ninja engy areas, and the battle engy areas! I personally am a fan of dropping a level 1 in the water, and using my shotgun on anyone foolish enough to try to chase me, with me sentry plugging away at them. It is so disconcerting trying to find a sentry in the water when it is shooting at you!
 
2 fort is one of the best maps for engineers! You have the turtle engineer areas, the ninja engy areas, and the battle engy areas! I personally am a fan of dropping a level 1 in the water, and using my shotgun on anyone foolish enough to try to chase me, with me sentry plugging away at them. It is so disconcerting trying to find a sentry in the water when it is shooting at you!

I absolutely agree, and it's a tactic I use regularly. The good spots are generally in the water close to the enemy's base, not your own, to prevent the battlement getting involved as much as possible.

Another favorite of mine is right up against their base, off to one side. Gives people jumping off the battlements a hell of a scare, even if it won't last long :)

Oh, and Werner, you're totally just bitter because you can never sap my stuff :p
 
Just finished reading through it (finally ;), just skimmed it before), really is great :)
 
Just finished reading through it (finally ;), just skimmed it before), really is great :)

Thanks Kevimaster. I do apologize in part for the length... 30 pages is a lot to churn through. But, that's why it's in segments. I'm glad you actually gave it the time, I appreciate it :D

In a perfect world, I would probably have added more pictures and separated it out a bit more, and perhaps if I do further guides on the other classes (I'm considering it) I'll do that. It would make it more readable... but much longer, too.
 
no problems, now that I've had a chance to try out the techniques and ideas listed in there, it actually has improved my engineering (especially sentry placement) quite alot, although I was a fail engineer for anything but charging people with my shotgun and wrench (for lol videos :P), so it's not really possible for me to not improve :)
 
I'm really glad to hear that. In part, the whole reason for putting it out before the engie guide was to shape up the people who were going to be playing engie for the achievements anyhow, and I think it's doing its job admirably.

I'm glad to hear you liked the part on sentry placement too; I was a bit worried about putting that in, because it was long, and to me, some of the take home messages were obvious, and I was worried that I was just restating the obvious. But, it seems like it was a good thing to do. Thanks for the feedback... Like I said, I'm considering further guides (and even more expansion on this one) so the more feedback I get, the better :D
 
yeah some of it was common sense, but it never hurts restating the obvious in things like this. I'd personally be interested in helping you with a spy and/or scout guide, as those are my two best classes :)

Oh, and I always thought that either on top of the raised platform in the intel hallway on Turbine was the best sentry placement :P, either that or right in front of it. And I've never seen anyone put the sentry where you described (but I don't play turbine that much either). And when I dropped my sentry down there, I got a ton of kills and it stopped several scouts/spies who went vents from getting out with our intel :biggrin:
 
yeah some of it was common sense, but it never hurts restating the obvious in things like this. I'd personally be interested in helping you with a spy and/or scout guide, as those are my two best classes :)

I might just take you up on this in a while. The first thing on my plate at the moment is nailing down the format a bit. I think what I'll be doing is going back over the engie guide, making it a bit prettier, perhaps making it flow a little more logically, and getting a formulaic order to go on for further guides. After that, I'll expand into some more classes that I know well (i.e. soldier, demo, medic). Of course, I'd be researching these things first as well. After that, though, I know that scout is arguably my weakest class, and spy isn't far behind, so that might be neat.


Oh, and I always thought that either on top of the raised platform in the intel hallway on Turbine was the best sentry placement :P, either that or right in front of it. And I've never seen anyone put the sentry where you described (but I don't play turbine that much either). And when I dropped my sentry down there, I got a ton of kills and it stopped several scouts/spies who went vents from getting out with our intel :biggrin:


I'm glad it worked. A while ago, I thought the same as you, that the ledge or just in front were the best places... then, after I started to actually think about the formula of sentry placement a bit more, I figured that it might work, and I gave it a try. I think part of it comes from it being highly unexpected, but the other part definitely comes from the fact that it's a good place, for all the reasons I said in the guide :)
 
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