New patch

Server - Idle kick is controllable, finally we can chill in server and not get kicked
edit: Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
this update is awesome
 
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Wait...

Gameplay - Weapon tweaks have been implemented based on PC public feedback

I thought this was implemented in the last patch
 
"Server - reduced latency in packet handling"

So does this mean that the hitreg has at least improved?
 
Team-Kill Kick System is controllable? More weapon nerfs? Heli's are useful again?
[ame]http://www.youtube.com/watch?v=P3ALwKeSEYs&feature=related[/ame]
 
Very cool update, also here are the weapon tweaks:

BC2 Dev Team said:
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.
 
By the end of the DL and the few hours of game play, I wonder whos going to do the first "EA is EPIC FAIL":chair:
 
hmmmmmm, ima have to play more rounds to so how the patch plays out, been on starcraft 2 alot!!! so iv been absent from my battlefieldzz
 

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