Pyro Changes Coming?

I was thinking of posting that TP. They un-nerfed the damage a little, completely un-nerfed the afterburn and are now rewarding good flare gunners. By the looks of things, they also accidentally put in the glitch where you could taunt while cloaked again.
 
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit

called it :biggrin:

hope that isn't all though...
 
The mini-crits really need to go. That was a completely horrible idea. Why should someone on your team be punished if you're retarded enough to spam four rockets at a pyro? As is, you can practically grief your team if there's even a decent pyro on the other team.

All they needed to do from the beginning was reduce pyro crit damage and reduce ammo required for compression to compensate.
 
The mini-crits really need to go. That was a completely horrible idea. Why should someone on your team be punished if you're retarded enough to spam four rockets at a pyro? As is, you can practically grief your team if there's even a decent pyro on the other team.

All they needed to do from the beginning was reduce pyro crit damage and reduce ammo required for compression to compensate.

Agreed about the rocket spam. I like redirecting it (and arrow spam) down towards groups of people if i can! I can understand reducing the ammo count for each compression blast, and I think some reduction in the time it takes to compression blast again was a good idea, so I could get every spammed rocket in a series, but the mini-crits are excessive. Also, the reduced burn damage makes it very difficult to kill someone who whips out his shotgun instead of rockets.
 
idk i like to think i use some strategy as a pyro im usually an ambusher but i do notice how SLOW it is to kill with flame thrower at point blank now it used to drain health AT POINTBLANK quickly now it seems like the u do the same damage no matter what length u are
 
I actually liked the update a bit, they needed to nerf that backburner a bit and did so with out making it completely useless. I like the flare gun update they implemented, but alot of times now you get a couple silly pyros standing in the back hoping to land a stray flare. Im also glad they didnt mess with the airblast or mini crit it deals, imo its good as it is although there are some funny pyros airb lasting over and over hoping to get a random rocket deflected and end up dying to my rocket instead. A good pyro will definitely be a hand full though, cant wait to see what they do next.
 
Meh, i'm not sure how the new update will affect my play quite yet. I'll post again once I try it out some
 
I'm just glad they removed that fire nerf. While it's not too hard, it takes foooorever to kill a demoman with the targe because of that fire reduction, and even when you get him low enough he can just use it to run away!
 

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