CSS Beta -- What's been changed?

TrollFace

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CSS -- Buglist Fixes and Changes Ingame.

Hello eGO, this is my second thread dedicated to the Counterstrike:Source Beta.

For those whom ask.

"What's the CSS Beta?"
Or have any questions about it in the general sense of wanting to know basic info about it.


Please refer to my other thread. "The CSS Beta FAQ's"
Located ---> http://www.edgegamers.org/forums/showthread.php?p=1403990#post1403990




*** UPDATE ***
AS OF JUNE 23RD BETA IS NOW FULL~




This forum, is to list and explain inside information, detail and changes changes to CSS that any don't know yet or haven't noticed and as well list any important bug-fixes or possible fixes to a few things.
I will keep eyes on both threads and update them as I continue to see them so check back here and there

Okay, let's do 'dis!

First up.

What's this new engine I hear about, CSS is no longer using source?

-- Engine Upgrade --
An engine upgrade , known as the Orange Box Engine has been added to counterstrike, This is the same engine that TF2 and DOD:S are currently running on (Source 2009) it adds a whole host of fixes and improvements, such as hugely improved netcode and hit registration and multi-core rendering support.
The Orange Box engine includes multiple upgrades from the EP1 engine that CS:S currently runs on. This ranges from a much improved netcode, meaning better hit registration, and multiple graphics fixes.
Old-time players, new players, comp players and the custom modding, mapping and skinning community will all enjoy the benefits of the new Source engine; as "bad" as the beta may look now, it will improve the game for all.


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What has Valve added for multiplayer features?

-- New Multiplayer Features --
Valve has also included several multiplayer features: such as.
* Achievements: Personal player goals/feats they can achieve in game; there are 144 achievements added and can be achieved in game an ONLY online -- not through bots. (Needs confirmed).

* - New match player stats and summary screens: When opening the "Achievements" menu, a person player stat menu will be displayed, these stats show everything, from your K/D, how many kills you've made, how many deaths and suicides you've had, best/favorite gun, MVP awards and a lot more - it's purely personal and so far it's not known if you will be able to view other players personal stats, nor is it known if FBG (FinalBattleGrounds), will no longer be used because of it, these stats are listed in and outta game.

* *** SCORE BOARD WAS CHANGED AS OF MAY 28TH!!! ***
New scoreboard with Steam avatars new icons, visual style.:
Steam/Valve has updated the scoreboard, it is been remade transparent and shows the following.
White Skulls next to names = Dead Players.
Stars next to names = MVP Of a round. (Will be explained later.)
The Avatar of the player.
*** UPDATED May 28th***
Dominated Player* = A red U Like symbol with a skull in the middle next to a player on your scoreboard and vice versa if your being dominated and have a nemesis.
A Bomb symbol next to T Bomb Carrier.
The full release allows color change of score board.


Man... now I can't see through the scoreboard anymore, can't keep looking at the scoreboard...
Fear no more!
As of the may 28th CSS Beta update the scoreboard NOW looks like this.
http://i985.photobucket.com/albums/ae336/Surrealismx/de_prodigy0000.jpg


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In-Game Additions and rumor changes.

-- New In-Game Additions --

* Gun Names to be fixed.
The gun names will remain the same.

* A Silencer for the AK47 please?
No silencer for AK47 will be added.

* Is Valve bringing back the CS:CZ Shield to use?
This was denied.

* Female player models?
Not happening.

* New Death Animation
instead of flopping around everywhere the player now lays on the ground and places their hands on the top of their heads.
Why would they do that, it's distracting.
Answer is simple.
"Counterstrike: Source is a team oriented game depicting Counter Terrorists against Terrorist in real Terrorist situations"
It's like a simulation, therefore the new death animation makes sense.
BUT This has been rumored as well to be a bugg and could be fixed and changed back soon.



* New domination and revenge system
*** UPDATED May 28th ***
During matches, as you keep killing the same John Doe over... and over... and OVER again, eventually a 'domination' symbol in the corner of the screen in the shape of a person with a cross hair over the dead, in the score board, a Red U Shape with a skull with show whom your dominating, and vice versa if you have a nemesis, the killcam will also show the words "Your new nemesis"
And the same Red U-Skull symbol.
As the dominated, finally as you kill your guy that's been dominating you, you will see a small 'chain' kinda picture in the corner of your screen. (Updates to this are probably coming.)
This is a cool little feature giving you bragging rights when you dominate a whole team and now can prove it.


* A new MVP win panel At the end of the match, the last player to get a kill win will MVP award, it'll also list a player feat made that round, examples are. "This Player killed two players while being blinded by a flashbang" or "John Doe was down to the last round in his clip and got a kill",
currently the MVP list MAY or not be changed as far as the final release goes, be noted it may change to meet better CSS standards.

*** Updated May 28th ***
* Cinematic death cam: A death-cam or "Freezecam", has been added to zoom in and let you see exactly whom killed you -- it'll also show you a health bar (Having either a Green, Yellow or Red color depending on how much he's hurt) his avatar, and I think his gun, and if he is dominating you or you dominating him.

Eww, Killcam... do not want in my server!
Don't worry this kill-cam function CAN be disabled server side.

* Added avatar icons to voice chat.
Pretty self explained.

*** Updated May 28th ***
* 144 achievements added
As stated above, these are in-game feats.
Here is the full list.
http://dev.zr40.nl/steam/game?id=78
-- Will achievements and stats roll over from the beta to the game when it is released? --

They shouldn't, as the beta now is treated as a separate game to the current CS:S. They may roll over, however, if Valve chooses to allow them to.


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Common Beta bug Fixlist and other questions.

-- Gameplay bug fixes/changes and questions --

* AWP/Scout Quick switching:
They didn't remove it.

*** Added May 28th ***
-- When I earn an achievement I hear the TF2 sound, this isn't TF2. --
The TF2 sound has been removed.

*** Added May 29th ***
* Will custom maps still work, e.g, Surf, Bhop, Highschool, ect?
And what about plugins?

Rogue Sniper:
Anyways, custom maps work in CSS Beta. Go ahead, try it. Highschool, Assault Redux, Jail Maps, Deathrun, Gun Game, Minigames, etc.
They all work. Why? Lets look at DoDS, a lot of custom maps were made fine before the OB update to DoDS. Those old pre-OB maps still work. The engine doesn't ignore the maps, it looks at the Engine Version Number in the VMF when it was compiled. With that code the engine can decipher how to read it and if anything old is on there. So entities that may have changed names, the engine will recognize that it was old and that its called something else in the new version.In short custom maps work just fine. Plug-ins on the other hand, may be broken due to this update.

***UPDATE***
Surf, Bhop , Deathrun and ect are CURRENTLY still working, valve NEVER removed them.

* Weapon balance in CSS
Not happening.

* sv_airaccelerate gone, no more Bhop or surf?
As stated in my FAQ page, this change came with the engine - and there are servers still using bhop and I've seen so many players bhopping.
This change can be easily fixed. :3

* Purple checkers on your screen when playing certain maps.
On a few maps, your ENTIRE screen will be hosed with a purple checkers error, this bug happens a lot on de_dust, nuke and sometimes other maps.
To fix this error, go to Options > Video > click 'Advanced' and find Full Dynamic Range or HDR and turn this setting OFF/None.
You'll need to reconnect.
You can also open console and try these two commands.
mat_bloom_scalefactor_scalar 0.3
or
mat_disable_bloom 1.

-- Questions for map-makers, designers, skinners ect. --
*
Originally Posted by Don't Kill The Medic View Post
Does this mean Custom maps need to be made on the new engine in SDK now? <_>

So far I am assuming yes, along with DoD, TF2 ect you might as well have to start mapping on the new engine.
I will continue to look up information about this.



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So far this is the most notable changes I found.

Feel free to post any questions that relate to THIS topic.

I will continue to monitor and update this.

~ Surreal.
 
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They should add more guns like a laser.
So I can go.
Blaarhg.
But honestly, nice post! I though they just updated the tab-killcam-MVP-and added achievements
but now it's worth the dl (Not out yet though lol)
 
they should add more guns like a laser.
So i can go.
Blaarhg.
But honestly, nice post! I though they just updated the tab-killcam-mvp-and added achievements
but now it's worth the dl (not out yet though lol)
imma firen mah lazor!
 
Man this sounds so so exciting. MVP awards here I come. For some reason I just LOVE looking at the "tab" stats XD
 
I think they should get the bug from 1.6 back where you could quick switch to get the silencer on to the m4 :)
 
Updated a new section with a bug-fix.

Look at.

Common Beta bug Fixlist and other questions.
At the bottom of the post.

It'll tell you how to fix the "Purple checker screen bug" that occurs on some maps.
 
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