Hello eGO
I'd like to start by thanking you all for having fun, well-run servers. I've been around for a couple months now and I'm sure these are the best cs:s servers.
I wanted to make a suggestion about Jail because I think it's a fantastic mod and lots of fun to play. I do however struggle with a couple aspects of it and I'd like to request your consideration for change. My goal is to make Jail even more fun than it is.
Jail is quite a bit slower than other mods and maps of course and a lot of time is spent doing nothing. This cannot always be helped since it is inherent in the mod/maps. The pace of the game is largely controlled by the warden and I have found that being warden is not always an easy task.
Things that typically slow down the game (and can make it not fun) is when several CTs constantly complete for the mic and talk over the warden. Not only is this difficult to listen to, but it slows the game down.
Another huge contributor to the detriment of jail-fun is the use of Trivia. Now I know I will get disagreement on this but, hopefully, you can understand that ... after a couple particularly slow rounds followed by being shot in the head for entire rounds at a time is simply not fun.
In my observations, I've also noted that eGO members tend to get ST more frequently (and this is to be expected) but likewise, non-eGO members are more likely chosen for trivia-kills. Trivia puts the fate of T's in the hands of other T's and this does not seem consistent with the theme of the mod. In fact, in section 9 of the rules, a CT carrying a grenade into a group of T's and telling them not to kill the CT because many could be hurt is banned. It is banned because it puts the fate of other T's in the hands of one T. Yet, this is exactly what trivia does.
There is not even distribution or turn taking with Trivia. It is simply a way to reduce the number of T's. I know it is thought that this is important because too many T's are cumbersome; however, when there are more T's, there are also more CT's and it is the conflict, the rebelling or maintained-control that makes this mod fun.
Anything is more fun than trivia ... even couch game, temptation, races, etc.
I would prefer that trivia be banned and, if eGO will not content to that, then I would appeal to wardens to try and keep the mod fun by keeping the rounds moving and by not using trivia because lying on the ground round after round is not fun. I will be told to try and rebel ... yes, i know ... but we all know that rebelling that early in a round frequently ends poorly for a T.
Anyway, sorry for writing a book. Thanks for listening.
-Nick
I'd like to start by thanking you all for having fun, well-run servers. I've been around for a couple months now and I'm sure these are the best cs:s servers.
I wanted to make a suggestion about Jail because I think it's a fantastic mod and lots of fun to play. I do however struggle with a couple aspects of it and I'd like to request your consideration for change. My goal is to make Jail even more fun than it is.
Jail is quite a bit slower than other mods and maps of course and a lot of time is spent doing nothing. This cannot always be helped since it is inherent in the mod/maps. The pace of the game is largely controlled by the warden and I have found that being warden is not always an easy task.
Things that typically slow down the game (and can make it not fun) is when several CTs constantly complete for the mic and talk over the warden. Not only is this difficult to listen to, but it slows the game down.
Another huge contributor to the detriment of jail-fun is the use of Trivia. Now I know I will get disagreement on this but, hopefully, you can understand that ... after a couple particularly slow rounds followed by being shot in the head for entire rounds at a time is simply not fun.
In my observations, I've also noted that eGO members tend to get ST more frequently (and this is to be expected) but likewise, non-eGO members are more likely chosen for trivia-kills. Trivia puts the fate of T's in the hands of other T's and this does not seem consistent with the theme of the mod. In fact, in section 9 of the rules, a CT carrying a grenade into a group of T's and telling them not to kill the CT because many could be hurt is banned. It is banned because it puts the fate of other T's in the hands of one T. Yet, this is exactly what trivia does.
There is not even distribution or turn taking with Trivia. It is simply a way to reduce the number of T's. I know it is thought that this is important because too many T's are cumbersome; however, when there are more T's, there are also more CT's and it is the conflict, the rebelling or maintained-control that makes this mod fun.
Anything is more fun than trivia ... even couch game, temptation, races, etc.
I would prefer that trivia be banned and, if eGO will not content to that, then I would appeal to wardens to try and keep the mod fun by keeping the rounds moving and by not using trivia because lying on the ground round after round is not fun. I will be told to try and rebel ... yes, i know ... but we all know that rebelling that early in a round frequently ends poorly for a T.
Anyway, sorry for writing a book. Thanks for listening.
-Nick






















