The Golden Wrench.

I noticed you have some cheatdetector items in there.....you can't circumvent the system - VALVE ALWAYS KNOWS.
 
[ame="http://www.youtube.com/watch?v=OQK4M9Ev7NM"]http://www.youtube.com/watch?v=OQK4M9Ev7NM[/ame]
video of it in action.
 
very interesting... very interesting...

I wonder what Valve has planned for the Engie update, since they specifically stated that they like to do something new and change it up with each update (first Sniper update turned into Sniper vs Spy, then the War update introducing the competition, what will Engie get?)
 
http://forums.steampowered.com/forums/showthread.php?t=1334460

Secret Code
+
Alpha Crypt
=
Deciphered as "Clearly this is more space than needed. I wonder what else was here." What's the next step? Clearly, examine the image for more hidden secrets/metadata!

---------------------------------------

Golden Wrench Game mode?

"TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!"
"TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!"

"150"
{
"name" "turn to gold"
"attribute_class" "set_turn_to_gold"
"attribute_name" "turns corpse to gold"
"min_value" "1"
"max_value" "1"
"description_string" "#Attrib_TurnToGold"
"description_format" "value_is_additive"
"hidden" "0"
"effect_type" "positive"
}

"TF_Unique_Golden_Wrench" "Golden Wrench" []


"169"
{
"name" "Golden Wrench"
"item_class" "tf_weapon_wrench"
"craft_class" "weapon"
"item_type_name" "#TF_Weapon_Wrench"
"item_name" "#TF_Unique_Golden_Wrench"
"item_slot" "melee"
"item_quality" "unique"
"min_ilevel" "25"
"max_ilevel" "25"
"propername" "1"
"attach_to_hands" "1"
"item_logname" "wrench_golden"
"item_iconname" "wrench_golden"
"image_inventory" "backpack/weapons/c_models/c_wrench/gold_wrench"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_wrench/c_wrench.mdl"
"used_by_classes"
{
"engineer" "1"
}
"visuals"
{
"material_override" "models/weapons/c_items/gold_wrench.vmt"
}
"mouse_pressed_sound" "ui/item_metal_weapon_pickup.wav"
"drop_sound" "ui/item_metal_weapon_drop.wav"
"attributes"
{
"turn to gold"
{
"attribute_class" "set_turn_to_gold"
"value" "1"


Speculation! Rabble rabble!
 
gamemode:

whoever collects most "gold" by end of round, diffeent classes worth different amounts of Gold, played vs. bots (otherwise everyone would be engy!)



anyways this is an interesting piece of the engineer update/valve troll pie...
 
Outside of the purported new Golden Wrench gameplay mode, what if the new wrench works like this in normal games:


Pros:
Replaces the normal wrench.
Builds highly indestructible gold-plated buildings (take more damage, longer to sap)

Cons:
You can only get metal by whacking either your enemies OR your own teammates (hey, why not?) First whack turns them to gold, second whack shatters them into gold debris that you can pick up & use to build.
 
Cons:
You can only get metal by whacking either your enemies OR your own teammates (hey, why not?) First whack turns them to gold, second whack shatters them into gold debris that you can pick up & use to build.

lol, sacrifice your own teammates for gold.
 

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