All Rankings Up since the Last meeting:
Idle Kicker:
All servers have Idle Kick disabled, which means you can Idle afk in the server without being kicked. This also means admins will need to be on the lookout for AFK players and warn/kick accordingly, just like in other games. Try not to seed a server with more than 4 idlers, too many and it turns people away.
Team Kills:
The Hardcore Rush Rotation server has a Team Kill Kicker setting activated, currently its in the testing phase and is set to auto kick anyone who has more than 4 or more teamkills in one second, at a minimum rate of 4.33 tk's per minute or anyone who reaches 7 TK's in a round. It should be readily apparent when theres an intentional TKer in the server, if they try to bypass the TK plugin by killing people every so often to not up their TK rate then follow WKB as necessary, but this is in place to make that a non-issue 90% of the time.
Modifications:
Maps can be modified with more tickets (i.e. Atacama Desert having 350 tickets), not all will be modified, again this is another testing phase and has barely been touched. We'll also modify Rush maps as necessary but we're in no hurry to fix what isn't broken. We're also experimenting with respawn timers, although no changes have been made yet.
Spawn protection is being worked on, we'll announce when its up and running and give you details on what the consequences are for killing someone in those protected areas. It will only be applied to Conquest maps because in Rush Mode "spawn camping" (read: sneaking behind enemy lines) is part of the game.
The language filter has been disabled, this doesnt mean swearing is allowed its just to more easily identify what is being said and to admin accordingly. Admins read over the admin 101 forum thread to view the latest eGO rulings on language.
Hardcore Rush: 45th in the World, 25th in US
Conquest: 139th in the World, 52nd in US
Rush: 159th in the World, 58th in the US
Conquest: 139th in the World, 52nd in US
Rush: 159th in the World, 58th in the US
Idle Kicker:
All servers have Idle Kick disabled, which means you can Idle afk in the server without being kicked. This also means admins will need to be on the lookout for AFK players and warn/kick accordingly, just like in other games. Try not to seed a server with more than 4 idlers, too many and it turns people away.
Team Kills:
The Hardcore Rush Rotation server has a Team Kill Kicker setting activated, currently its in the testing phase and is set to auto kick anyone who has more than 4 or more teamkills in one second, at a minimum rate of 4.33 tk's per minute or anyone who reaches 7 TK's in a round. It should be readily apparent when theres an intentional TKer in the server, if they try to bypass the TK plugin by killing people every so often to not up their TK rate then follow WKB as necessary, but this is in place to make that a non-issue 90% of the time.
Modifications:
Maps can be modified with more tickets (i.e. Atacama Desert having 350 tickets), not all will be modified, again this is another testing phase and has barely been touched. We'll also modify Rush maps as necessary but we're in no hurry to fix what isn't broken. We're also experimenting with respawn timers, although no changes have been made yet.
Spawn protection is being worked on, we'll announce when its up and running and give you details on what the consequences are for killing someone in those protected areas. It will only be applied to Conquest maps because in Rush Mode "spawn camping" (read: sneaking behind enemy lines) is part of the game.
The language filter has been disabled, this doesnt mean swearing is allowed its just to more easily identify what is being said and to admin accordingly. Admins read over the admin 101 forum thread to view the latest eGO rulings on language.
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