Hello all, people have been asking me for my config for a while now, and after the latest source update, I hear a lot of people have been having some trouble with the new beta update for source. If you're having registry problems and lag spikes, this should fix it and increase your fps at the same time. This is not for users who like playing with high graphic settings, this will lower all your settings. Why do I play on low settings? I like maxing out my fps, feels like my movements are smoother and I have better control of my gun. I play on 800x600 in-game, why so low? I get good fps, and I like how thick the awp crosshair is comparing to higher resolutions, I find 1 tapping to be easier with the AK also because of the crosshair. You'll find that most players that compete in the better leagues will be using low settings, even if they are running amazing systems. Make sure you copy and paste this config in your autoexec.cfg, if you don't have one, create one.If you have any questions, let me know. Take care.
Fathom
---------------
// In-Game Sensitivity \\
sensitivity "2.25"
zoom_sensitivity_ratio "0.91"
//User Commands\\
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "1200" // _adjusts crosshairscale_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_minmodels "0" // _determines minmodels_//
cl_min_ct "1" // _determines which CT model for minmodels_//
cl_min_t "4" // _determines which T model for minmodels_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "101" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "1" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma "1.6" // _adjust in-game brightness_//
cl_righthand "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
//HUD Commands\\
cl_scoreboard_dead_color_blue "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_red "0"
//Netcode Commands\\
rate "35000"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_interp_threadmodeticks "0"
cl_updaterate "101"
cl_interp ".01"
cl_interp_ratio "1"
cl_interp_all "0"
cl_cmdrate "101"
cl_smooth "1"
cl_smoothtime "0.01"
cl_downloadfilter "nosounds"
//Client Commands \\
cl_forcepreload "1"
cl_ejectbrass "0"
cl_smoothtime "0.01"
cl_drawmonitors "0"
cl_allowdownload "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_autohelp "0"
cl_c4progressbar "1"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_phys_props_enable "0"
cl_phys_props_max "50"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "1" // _Put to 0 for single-core_//
cl_threaded_client_leaf_system "1" // _Put to 0 for single-core_//
cl_ragdoll_collide "1"
//cl_ragdoll_physics_enable "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_logofile "0"
cl_interp_threadmodeticks "0"
//Material Commands \\
mat_forceaniso "0" // Change 0-16 for better filtering_//
mat_antialias "0" // Change 0-8 for better antialiasing_//
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_disable_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_filtertextures "0"
mat_forcehardwaresync "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "1"
mat_aaquality "0"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_queue_mode "2" //multi-core rendering_//
mat_diffuse "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_debug_postprocessing_effects "0"
mat_alphacoverage "0"
//Rendering Commands\\
r_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and mp_decals)_//
r_decal_cullsize "9999" // _Change to 0 if you wish to see decals_//
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_fastzreject "1"
r_flex "0"
r_lightaverage "1"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_dynamic "0"
r_maxdlights "32"
r_occlusion "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "-1"
r_spray_lifetime "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_queued_decals "1" // _Put to 0 for single-core_//
r_queued_post_processing "1"
r_queued_ropes "1"
r_ropetranslucent "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_worldlightmin "0.0002"
r_worldlights "1"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
//Rope Commands\\
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Water Commands\\
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
//Shadow Commands\\
mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
//Ragdoll Commands \\
cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//Sound Commands \\
snd_profile "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_pitchquality "1" // _Change to 0 for lower quality sound (may give more FPS)_//
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
dsp_volume "2"
dsp_enhance_stereo "0"
voice_enable "1"
voice_scale "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_slow_cpu "0" // _Change to 1 for lower quality sound (may give more FPS)_//
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
//Misc. Commands\\
muzzleflash_light "0"
gl_clear "0"
blink_duration "0"
flex_smooth "0"
mp_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and r_decals)_//
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
showhitlocation "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
datacachesize "128" // _IF YOU ARE HAVING PROBLEMS WITH ANYTHING change this to "64" or "32"_//
func_break_max_pieces "0"
lod_TransitionDist "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear
echo "Fathom's config executed.
Fathom
---------------
// In-Game Sensitivity \\
sensitivity "2.25"
zoom_sensitivity_ratio "0.91"
//User Commands\\
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "1200" // _adjusts crosshairscale_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_minmodels "0" // _determines minmodels_//
cl_min_ct "1" // _determines which CT model for minmodels_//
cl_min_t "4" // _determines which T model for minmodels_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "101" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "1" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma "1.6" // _adjust in-game brightness_//
cl_righthand "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
//HUD Commands\\
cl_scoreboard_dead_color_blue "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_red "0"
//Netcode Commands\\
rate "35000"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_interp_threadmodeticks "0"
cl_updaterate "101"
cl_interp ".01"
cl_interp_ratio "1"
cl_interp_all "0"
cl_cmdrate "101"
cl_smooth "1"
cl_smoothtime "0.01"
cl_downloadfilter "nosounds"
//Client Commands \\
cl_forcepreload "1"
cl_ejectbrass "0"
cl_smoothtime "0.01"
cl_drawmonitors "0"
cl_allowdownload "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_autohelp "0"
cl_c4progressbar "1"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_phys_props_enable "0"
cl_phys_props_max "50"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "1" // _Put to 0 for single-core_//
cl_threaded_client_leaf_system "1" // _Put to 0 for single-core_//
cl_ragdoll_collide "1"
//cl_ragdoll_physics_enable "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_logofile "0"
cl_interp_threadmodeticks "0"
//Material Commands \\
mat_forceaniso "0" // Change 0-16 for better filtering_//
mat_antialias "0" // Change 0-8 for better antialiasing_//
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_disable_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_filtertextures "0"
mat_forcehardwaresync "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "1"
mat_aaquality "0"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_queue_mode "2" //multi-core rendering_//
mat_diffuse "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_debug_postprocessing_effects "0"
mat_alphacoverage "0"
//Rendering Commands\\
r_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and mp_decals)_//
r_decal_cullsize "9999" // _Change to 0 if you wish to see decals_//
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_fastzreject "1"
r_flex "0"
r_lightaverage "1"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_dynamic "0"
r_maxdlights "32"
r_occlusion "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "-1"
r_spray_lifetime "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_queued_decals "1" // _Put to 0 for single-core_//
r_queued_post_processing "1"
r_queued_ropes "1"
r_ropetranslucent "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_worldlightmin "0.0002"
r_worldlights "1"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
//Rope Commands\\
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Water Commands\\
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
//Shadow Commands\\
mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
//Ragdoll Commands \\
cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//Sound Commands \\
snd_profile "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_pitchquality "1" // _Change to 0 for lower quality sound (may give more FPS)_//
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
dsp_volume "2"
dsp_enhance_stereo "0"
voice_enable "1"
voice_scale "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_slow_cpu "0" // _Change to 1 for lower quality sound (may give more FPS)_//
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
//Misc. Commands\\
muzzleflash_light "0"
gl_clear "0"
blink_duration "0"
flex_smooth "0"
mp_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and r_decals)_//
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
showhitlocation "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
datacachesize "128" // _IF YOU ARE HAVING PROBLEMS WITH ANYTHING change this to "64" or "32"_//
func_break_max_pieces "0"
lod_TransitionDist "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear
echo "Fathom's config executed.
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