My Config - Requested by many, so here it is.

fathom

Rookie
Joined
Oct 12, 2009
Messages
65
Hello all, people have been asking me for my config for a while now, and after the latest source update, I hear a lot of people have been having some trouble with the new beta update for source. If you're having registry problems and lag spikes, this should fix it and increase your fps at the same time. This is not for users who like playing with high graphic settings, this will lower all your settings. Why do I play on low settings? I like maxing out my fps, feels like my movements are smoother and I have better control of my gun. I play on 800x600 in-game, why so low? I get good fps, and I like how thick the awp crosshair is comparing to higher resolutions, I find 1 tapping to be easier with the AK also because of the crosshair. You'll find that most players that compete in the better leagues will be using low settings, even if they are running amazing systems. Make sure you copy and paste this config in your autoexec.cfg, if you don't have one, create one.If you have any questions, let me know. Take care.

Fathom

---------------
// In-Game Sensitivity \\


sensitivity "2.25"
zoom_sensitivity_ratio "0.91"


//User Commands\\



cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "1200" // _adjusts crosshairscale_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_minmodels "0" // _determines minmodels_//
cl_min_ct "1" // _determines which CT model for minmodels_//
cl_min_t "4" // _determines which T model for minmodels_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "101" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "1" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma "1.6" // _adjust in-game brightness_//
cl_righthand "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"



//HUD Commands\\



cl_scoreboard_dead_color_blue "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_red "0"



//Netcode Commands\\



rate "35000"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_interp_threadmodeticks "0"
cl_updaterate "101"
cl_interp ".01"
cl_interp_ratio "1"
cl_interp_all "0"
cl_cmdrate "101"
cl_smooth "1"
cl_smoothtime "0.01"
cl_downloadfilter "nosounds"



//Client Commands \\



cl_forcepreload "1"
cl_ejectbrass "0"
cl_smoothtime "0.01"
cl_drawmonitors "0"
cl_allowdownload "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_autohelp "0"
cl_c4progressbar "1"
cl_c4dynamiclight "1"
cl_clearhinthistory "1"
cl_phys_props_enable "0"
cl_phys_props_max "50"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "1" // _Put to 0 for single-core_//
cl_threaded_client_leaf_system "1" // _Put to 0 for single-core_//
cl_ragdoll_collide "1"
//cl_ragdoll_physics_enable "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_logofile "0"
cl_interp_threadmodeticks "0"




//Material Commands \\



mat_forceaniso "0" // Change 0-16 for better filtering_//
mat_antialias "0" // Change 0-8 for better antialiasing_//
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"

mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_disable_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_filtertextures "0"
mat_forcehardwaresync "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "1"
mat_aaquality "0"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_queue_mode "2" //multi-core rendering_//
mat_diffuse "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_debug_postprocessing_effects "0"
mat_alphacoverage "0"




//Rendering Commands\\




r_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and mp_decals)_//
r_decal_cullsize "9999" // _Change to 0 if you wish to see decals_//
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_fastzreject "1"
r_flex "0"
r_lightaverage "1"

r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"

r_dynamic "0"
r_maxdlights "32"
r_occlusion "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "-1"
r_spray_lifetime "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_queued_decals "1" // _Put to 0 for single-core_//
r_queued_post_processing "1"
r_queued_ropes "1"
r_ropetranslucent "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_worldlightmin "0.0002"
r_worldlights "1"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"



//Rope Commands\\



rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"



//Water Commands\\



r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"



//Shadow Commands\\



mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"



//Ragdoll Commands \\



cl_phys_props_max "0"
cl_ragdoll_collide "0"

g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"



//Sound Commands \\



snd_profile "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_pitchquality "1" // _Change to 0 for lower quality sound (may give more FPS)_//
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
dsp_volume "2"
dsp_enhance_stereo "0"
voice_enable "1"
voice_scale "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_slow_cpu "0" // _Change to 1 for lower quality sound (may give more FPS)_//
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"



//Misc. Commands\\



muzzleflash_light "0"
gl_clear "0"
blink_duration "0"
flex_smooth "0"
mp_decals "0" // _Change up to 30 if you want more decals (have to change decal_cullsize and r_decals)_//
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
showhitlocation "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
datacachesize "128" // _IF YOU ARE HAVING PROBLEMS WITH ANYTHING change this to "64" or "32"_//
func_break_max_pieces "0"
lod_TransitionDist "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


soundscape_flush
mat_savechanges
clear





echo "Fathom's config executed.
 
Last edited:
does this config disable sprays?

If so, its bad for our admins to use that specific command since we need to view sprays in case they are violating one of our rules
 
does this config disable sprays?

If so, its bad for our admins to use that specific command since we need to view sprays in case they are violating one of our rules
It does disable sprays, r_decals 0 plus mp_decals 0 = No bulletholes or sprays. I think no blood either. r_decal_cullsize neeeds to be set to 0 also

So id reccomend admins planning to use this, get rid of those commands so you can see your sprays when admining or better yet, set both mp_decals and r_decals to 200 or 300 and r_decal_cullsize to 0 so you dont need to get rid of anything, just change the numbers
 
Last edited:
Only the helm of cryptex can do that

Lol. You also need the Curiass of Ill Legend, the Gauntlets of ZoomeR, the Greaves of Oldie, the Boots of Rogue Sniper, the Shield of Bigredking, and the Sword of Iamevilbear. :P

I will be using SOME of these.
 
Lol. You also need the Curiass of Ill Legend, the Gauntlets of ZoomeR, the Greaves of Oldie, the Boots of Rogue Sniper, the Shield of Bigredking, and the Sword of Iamevilbear. :P

I will be using SOME of these.

I think it's called Paw of iamevilbear.
 
.... I dont understand any of this.. D=
(Meh's noob who played CS:S for a 2 month or less >.>
 
soundscape_flush


You might want to remove this, KAC doesnt like this command.




Also, you can get a decent rig that handles CSS just fine and you really dont need a config, just saying.
 
Last edited:
Fps config has its advantages on lower details, thus removes some rock textures in dust2 .
 

You might want to remove this, KAC doesnt like this command.




Also, you can get a decent rig that handles CSS just fine and you really dont need a config, just saying.

I get a steady 300fps on most maps with everything maxed out, 1280x1028 or whatever, back in the day when i started using a config it still improved my performance, registration etc.

This is directed at players who are looking to play competitively, not people who want to be able to play Jail on their computers.
 
This doesn't even matter with my 275 latency on servers. It's so horrible for me. How do I know? Well, after I finishing my magazine on an ak, my opponent dies like 2 seconds later. That's a long time in CS:S.
 
I'm stop this flaming before it spirals out of control. Keep on topic or this is getting locked.
 
Hmmm, I tried the config, but my sprays still don't show up after making the changes that DanJK suggested, can anyone help?
 

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