Anzio the new Flash?

ERR! Wrong. Strands tunnels dont really go anywhere to get behind enemy line. Well from what I know of that silly map. Plus you forgot Kalt, It has sewers running the full length of the map.

-Kiwi

You obviously don't know Strand very well Kiwi or you'd know that the tunnels are a vital and often safer way to move around the base.
 
Ah I meant tunnels where you can sneak about. Kalt tunnels are 2 way, and you are destined to meet at some point, no infiltrating base and melee from the back. And Strand, the tunnels are the most important part, as that's how you get into BG at the very beginning.
I should have made myself clearer.
 
anzio?..ppl actually like that map...wow...i guess thats kinda like people likin chevy trucks...cant explain it...dont understand it...but you cant keep people from likin somethin no matter how bad it is...lol...
haha
 
Love anzio. Played it last night on the server for the first time and had a blast. Look at my sig? That 707 point increase was from playing Anzio and getting a ton of flag caps. It was a great game, each team working quite well against the other. As Axis we'd win 5 in a row, then the allies would win 5 in a row etc.

Its a perfectly balanced map. Mgs and snipers are next to useless on Anzio which is a good thing. Unlike flash where an MG or a good sniper can lock out either team from going thru field, it doesnt matter on Anzio. A good MG or sniper is irrelevant on Anzio because you can bypass them several ways to get a flag. Its definitely a map that does not make it fun for wannabe campers. You have to be constantly moving and that changes the dynamic a bit.
 
. . . Mgs and snipers are next to useless on Anzio . .

I feel this is not entirely true. A Mg and or sniper who knows where to place is a great advantage. But they also have move a lot so not to be flanked. Playing against a person who knows this map and places his MG accordingly is very hard.

Plus Strands tunnels are really tunnels right? they are more trenches? forgive me if I am wrong I have only played less than 1 hour on that silly map. I just got killed like 10 times before i could even get of he beach. I say Silly.

-Kiwi
 
Love anzio. Played it last night on the server for the first time and had a blast. Look at my sig? That 707 point increase was from playing Anzio and getting a ton of flag caps. It was a great game, each team working quite well against the other. As Axis we'd win 5 in a row, then the allies would win 5 in a row etc.

Its a perfectly balanced map. Mgs and snipers are next to useless on Anzio which is a good thing. Unlike flash where an MG or a good sniper can lock out either team from going thru field, it doesnt matter on Anzio. A good MG or sniper is irrelevant on Anzio because you can bypass them several ways to get a flag. Its definitely a map that does not make it fun for wannabe campers. You have to be constantly moving and that changes the dynamic a bit.

The map is a blast. The Axis MG can do major damage on this map and lockout the enemy on the bridge with a little help, protect the middle flag and help take the church. Its main job is to defend the bridge and give the Axis time to take the church. The snipers can defend the bridge or church and make it hard to control the main street. It is easier to flank people in Anzio, but it helps "Convince People" to move quickly and play as a team for flag captures.
 
Just got finished playing another hour or 2 of anzio. Was a total blast again, great teams on both sides. One reason I love anzio is that the tides turn easily. On my axis team we steamrolled Allies maybe 6 or 7 times in a row, then they all the sudden turned around and were winning. The dynamic changes a lot, unlike Flash or Kalt where its usually a standoff between mgs and snipers.

As far as snipers and mgs on Anzio we had a bunch on Anzio and they didnt really make a difference. As axis we were able to take bridge easily. Going under bridge thru sewers and taking it that way (on either side) can protect you from sniper/mg fire. And church snipers are useless as long as you dont go down the main alley from Axis side, or go up it if theres an axis mg on top shooting down. There are a lot of ways of flanking an MG without them having a clue where you're coming unlike Kalt or Flash where you have to run a long way and across MG/Sniper fire. But on Anzio neutralizing mgs/snipers is much easier. You wont stand a chance if you stay in the same spot for a long time. Campers cant get comfortable on this map, and thats why I love it :)
 
yeah, it is an action-packed map, and the server was actually full last nite. Had a blast although the teams were out of balance skill-wise for a while. Lesson learned - Allies DO NOT ALLOW AXIS ACROSS BRIDGE!!! Also, although I played the map before I never realized the extent of the sewer system.
 
yeah, it is an action-packed map, and the server was actually full last nite. Had a blast although the teams were out of balance skill-wise for a while. Lesson learned - Allies DO NOT ALLOW AXIS ACROSS BRIDGE!!! Also, although I played the map before I never realized the extent of the sewer system.

Unfortunately Anzio is no more immune to Axis cheese than any other map. The axis rule supreme and the Allies just have to deal with the fact that they're not going to win very much.
 
Unfortunately Anzio is no more immune to Axis cheese than any other map. The axis rule supreme and the Allies just have to deal with the fact that they're not going to win very much.
Thats were rally calling and punching Blue Stealth comes into play! They both boost morel!
 
Playing Smart

Unfortunately Anzio is no more immune to Axis cheese than any other map. The axis rule supreme and the Allies just have to deal with the fact that they're not going to win very much.

Not so fast my powerful killing machine comrad. It was taught to me years ago that allies can win consistently on Anzio by playing smarter. They must protect the church with a few more bodies and stay inside the church to hold. With the right amount of patience before moving off, they can allow their brothers to get the bridge "With Smoke" so that you can stop those pesky MG/Sniper baddies from easy kills. Also use the catacombs. Players do not do that enough.

Tip No. 1: Communicate. The team that talks to each other wins more regardless of sides and advantages. If you get ripped by an MG, say so, etc.

Tip No. 2: If the Allies need the bridge, go through the catacombs or down main street to the mid and "DO NOT TAKE" the mid flag unless it will win, and get behind the MG and take them out. When I play Axis MG I set up on the side of the bridge or behind the bridge. When the Allies take the middle flag I dismount, turn, and drop to the ground taking out the mid. capper with a quick burst as they run through the double windows room towards the Axis snipe house. An easy kill. It is the non cappers that are harder to kill. If it is quiet I can hear their boots move, but with too much gunfire it is harder to hear the gutless, spineless, sneaky, unfair, bast....... Sorry, and bam I am dead. :(

I can't believe I am giving my secrets away so that I will get killed more. DOH!
 
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Not so fast my powerful killing machine comrad. It was taught to me years ago that allies can win consistently on Anzio by playing smarter. They must protect the church with a few more bodies and stay inside the church to hold. With the right amount of patience before moving off, they can allow their brothers to get the bridge "With Smoke" so that you can stop those pesky MG/Sniper baddies from easy kills. Also use the catacombs. Players do not do that enough.

Tip No. 1: Communicate. The team that talks to each other wins more regardless of sides and advantages. If you get ripped by an MG, say so, etc.

Tip No. 2: If the Allies need the bridge, go through the catacombs or down main street to the mid and "DO NOT TAKE" the mid flag unless it will win, and get behind the MG and take them out. When I play Axis MG I set up on the side of the bridge or behind the bridge. When the Allies take the middle flag I dismount, turn, and drop to the ground taking out the mid. capper with a quick burst as they run through the double windows room towards the Axis snipe house. An easy kill. It is the non cappers that are harder to kill. If it is quiet I can hear their boots move, but with too much gunfire it is harder to hear the gutless, spineless, sneaky, unfair, bast....... Sorry, and bam I am dead. :(

I can't believe I am giving my secrets away so that I will get killed more. DOH!

Boyle, you have been playing plenty long enough to know better. Look at all this that the Allies need to do to win. There's only one thing Axis needs to do: connect to server, join Axis. We both know Axis wins more. Kalt, Anzio, Avalanche, everywhere. The statistics support this. Allied players are new, dumb, and untrustworthy. Axis wins dods, period, you know it's true.
 
yeah, i think the majority of maps favour the axis, but from my experience on flash and donner the allies win more but thats only a slight advantage unlike ava,kalt and possible anzio which heavily favour axis
 

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