So i have seen a post or two asking about the beta. Well i am here to tell you whats new in it.
-fixed hit boxes *cries with joy*
-Fixed point contents not respecting detail brushes.
- Fixes bullet penetration bug in some community maps.
-Gun sounds now match up with the framerate dependent sound timing except without the framerate dependent jittering bugs
-De_dust and De_dust2 updated
-Fixed exploits
-Fixed collisions on crenellation and domes
-Fixed minor visual glitches
-Fixed a bug where some video configuration could get reset by restarting the engine
-Fixed a case of uneven performance on multicore machines.
Reduced overlap in sound timing code.
-Fixed a case where audio could skip.
-Fixed materials compiled into the map not being loaded correctly if they're in the root materials folder.
Stats:
-Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
-Fixed issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
-Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Community Requests:
-Added console variable sv_competitive_minspec that enforces the following restrictions on the client:
-r_drawdetailprops 1
-r_staticprop_lod (-1 to 3)
-fps_max minimum 60 (or 0)
-cl_detailfade minimum 400
-cl_detaildist minimum 1200
-cl_cmdrate minimum 60
-cl_updaterate minimum 60
rate minimum 30,000
So here are all the things that valve said they fixed with in the new CSS beta, so if you haven't yet participated, do. Because beta testers are a lot more important than you may think. Valve is relying on us to tell them if we like this or not. And also report bugs. also you may want to try it out because if this update is released, it will change a lot about how you get kills. Stupid Buged Hitboxs =/
Thanks
-fixed hit boxes *cries with joy*
-Fixed point contents not respecting detail brushes.
- Fixes bullet penetration bug in some community maps.
-Gun sounds now match up with the framerate dependent sound timing except without the framerate dependent jittering bugs
-De_dust and De_dust2 updated
-Fixed exploits
-Fixed collisions on crenellation and domes
-Fixed minor visual glitches
-Fixed a bug where some video configuration could get reset by restarting the engine
-Fixed a case of uneven performance on multicore machines.
Reduced overlap in sound timing code.
-Fixed a case where audio could skip.
-Fixed materials compiled into the map not being loaded correctly if they're in the root materials folder.
Stats:
-Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
-Fixed issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
-Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Community Requests:
-Added console variable sv_competitive_minspec that enforces the following restrictions on the client:
-r_drawdetailprops 1
-r_staticprop_lod (-1 to 3)
-fps_max minimum 60 (or 0)
-cl_detailfade minimum 400
-cl_detaildist minimum 1200
-cl_cmdrate minimum 60
-cl_updaterate minimum 60
rate minimum 30,000
So here are all the things that valve said they fixed with in the new CSS beta, so if you haven't yet participated, do. Because beta testers are a lot more important than you may think. Valve is relying on us to tell them if we like this or not. And also report bugs. also you may want to try it out because if this update is released, it will change a lot about how you get kills. Stupid Buged Hitboxs =/
Thanks



















