Another CSS Jail Idea

Cyberia

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Joined
May 5, 2009
Messages
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Well we all know race on jail is boring ( with the exception of marble ). A straight line which you run down and the only thing which gives you the advantage of getting in first place is jumping over a few small fences whilst the others forgot and run into them. YAWN

So how about a SURF race? Yes I know a bit odd but it could be done. A teleport which moves you to a separate bit with a little SURF race and at the end a big basin of water and another teleport which moves you back to the map. ( Like the teleport's on race in Marble )

If you fall of you could just teleport back to the start.
There could also be an enclosed CT area running down the side ( to prevent T's surfing into it ^^) with a teleport in at both ends and The winner could receive a magical rainbow nade :O


This could be done by an experienced mapper I suppose ,
and the only problem's I can think of is the size of the map and some players may have a lack of knowledge of how surf works , which could give some players an advantage.


But anyway guys let me know what you think! :) ~ Dark Evolution ​
 
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It's a part in my map I started a while ago... That I never finished. :P
 
im not sure if the server uses the proper surf settings so for all I know, people may not be able to surf with the settings we have. Not too sure on that but id check before anyone decides to incorporate something like this into their maps.
 
im not sure if the server uses the proper surf settings so for all I know, people may not be able to surf with the settings we have. Not too sure on that but id check before anyone decides to incorporate something like this into their maps.

Yea thats the only bad reason
 
im not sure if the server uses the proper surf settings so for all I know, people may not be able to surf with the settings we have. Not too sure on that but id check before anyone decides to incorporate something like this into their maps.

Oh yea's that thought had passed me :/

Unless the Jail server could have sv_airaccelarate 1000 on anyway?
 
Could you explain what trigger's are please I don't have a clue lol
 
Well they control alot of the maps

* trigger_autosave
* trigger_changelevel
* trigger_finale
* trigger_gravity
* trigger_hurt
* trigger_impact
* trigger_look
* trigger_multiple
* trigger_once
* trigger_physics_trap
* trigger_playermovement
* trigger_proximity
* trigger_push
* trigger_remove
* trigger_rpgfire
* trigger_soundscape
* trigger_teleport
* trigger_transition
* trigger_vphysics_motion
* trigger_waterydeath
* trigger_weapon_dissolve
* trigger_weapon_strip
* trigger_wind

For example a trigger_hurt is used for a lockdown, the name really explains them
 
I also don't see a problem with turning sv_airaccelerate 1000 on for Jail permanently. Although , if its going to be a nuisance I'd rather not have this idea at all.
 
Well they control alot of the maps



For example a trigger_hurt is used for a lockdown, the name really explains them

Oh so when an event happens a Trigger is activated resulting in something?

Like on Canyon when a T goes into armoury it makes that sound?
 
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