You know you fail at TF2 when..

Yeah, the Drop System is....not perfect. I liked it better when you unlocked the new weapons through achievements; honestly, I'd prefer it if the hats were unlocked the same way.

Maybe award some hats based on performance (achievements) and others based on how long you've played TF2 from a certain date. After playing 100 hours get a hat, 125 get a hat...except that people idle so that's not entirely fair either...
 
Another reason you know you fail at TF2 is when...

You build a sentry and start upgrading it until it reaches max, yet you wonder why you're getting no kills or assists...
Then you realize you faced it against a wall, away from the enemies.

:thumbdown:
 
Another reason you know you fail at TF2 is when...

You build a sentry and start upgrading it until it reaches max, yet you wonder why you're getting no kills or assists...
Then you realize you faced it against a wall, away from the enemies.

:thumbdown:

Sentries will turn around and they have a 360 degree view of shooting in all directions. (That is if you have built it in the middle of the air.)
 
When you join a team with more than six players that does not have a medic, and you don't join as a medic.
 
You know you fail at tf2 when you try painting your hats in real life and they catch on fire.
 

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