ob_executive

Trippey

Poster Extraordinaire
Joined
May 15, 2010
Messages
2,461
This map features color correction, dynamic shadows, and all custom textures. The map is located at the very top of a skyscraper, around the map you will see many other buildings surround you in the sky-box. This map was made to support 2-26 players, FFA ONLY, spawns are already pre-randomized.

ob_executive0000.jpg


obexecutive0005.jpg


obexecutive0004.jpg


obexecutive0003.jpg


obexecutive0002.jpg


obexecutive0001.jpg

Thats all for now!
 
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Not sure if its just me but I dont see those pictures.

EDIT: They are fixed now:) Looking good!
 
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Wow, I love what you did with the buildings, looks awesome. From what I've played when I last tested it, it seems a little small for a map, but since its for a new gamemode that I haven't played, I can't really judge it.

Can I ask if those buildings are custom textures (or models?) and if so where you got them from? They look like they're already a default CS:S texture but I'm not sure.

Looks awesome!
 
Looks alright, maybe add some props, it seems a bit empty.

I can understand how not having models in the map makes it seem a bit empty, but I was debating if I wanted performance or looks. As you can see I chose performance over looks, due to the fact that this a Objective/Deathmatch map, not too many people are going to look around at objects that might waste valuable fps while they are in the heat of battle.
 

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