New BC2 Patch coming tomorrow 29/10/2010

P3N

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Hi Battlefield fans! We are happy to announce the release of the new PC patch version R9 for Battlefield: Bad Company 2 on October 29th.

We examined the different issues submitted by the community in the thread called "My biggest issues" on the forum. Additionally we have collected feedback for some time now and incorporated a lot of community wishes, so we are really excited to release this.

Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.

How to get the game client updated
* If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
* If you are not using Steam: then the game?s online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.

Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart ? requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4?s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.

Info from: here
 
Oh my goodness.

So many amazing updates coming. I'm psyched!!


Thanks P3N! =]
 
Fixed VADS turning sensitivity on PC so it performs like the ZU23.:drool: Oh god....

Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.:w00t: I doubt they brought it back to its former glory but still good.

Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons. Finally!!!!!!

Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. Yay i can use this as a med range shotgun now!

Reduced all weapon damage to the MCOM by 50%.:confused1: Will it take double the c4 to blow an MCOM now? meh i mostly play Conquest anyways.

Just to point out a few that really caught my eye. Finally a decent patch:laugh:
 
Oh noes.... vertago using the m95 like a shotty... dang it!!!
 
This sounds like an awesome patch! Can't wait! I agree with the Gustave reduced spalsh damage, it was out of control. 3/4 of defending team would go engineer and just spam gustav fire ruining the Rush experience. Lowering the damage to the M-Com is good too to get people back in the habit of arming the bomb instead of just planting C4 on it or shooting it with rockets and tanks from a long distance. Rush should be even more fun to play again!! :laugh:
 
everything seems awesome but why lower the damage that the MG3 when it already barley does any...?
 
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It should be interesting to see if I can actually notice these changes. I know last time they had a patch the only thing I really noticed was the change to the speed of the tracer dart.

And reduced splash doesn't change much for the MCG because it can still be paired with increased explosive, it's still extremely fast, and it's still accurate.
 
Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.


Finally... a reason to use the smoke perk. I been using the armor perk this whole time.
 

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