Alright, now that Auto has dropped his text wall o' doom, I feel that I can do the same.
Here's the abstract, so you can safely skip the rest of my post: I love updates. I don't care if they release a million new weapons for each class, and I don't care if they're all completely unbalanced. They change the face of the game, the cause innovation, and they change the inherent tactical principles upon which the game operates. In other words, they keep it nice and fresh.
Now, for those who want to come along for the full ride, read on:
As auto said earlier, every online FPS has ninjas. If you watch some counterstrike sniper frag videos, you won't even understand. Honestly? They scope, they shoot, someone dies. Did you see them? No. Why? Because they were behind a truck and their arm was visible through a 3 millimeter gap in one of the side view mirrors. Seriously, that's ridiculous. COD and DOD are the same way; there are people who are so ridiculously good that trying to kill them in the average way is a matter of luck if you're new to the game.
TF2 is the same way. You can be pretty great at any class, and people of any other class are going to have a hard time getting you. It doesn't actually matter what weapons the other guy has; if you can pipe him and slice his head off with an axe before he can fire said weapon, said weapon is pretty superfluous, no?
As far as I'm concerned, I don't particularly care what weapons the other guys have. Hell, I'd be happy to give the heavy a suit of armor that doubles his health and a minigun that shoots fire-breathing bees. It doesn't matter. The fun of the game for someone who has played it long enough to approach mastery of a given class is adaptation. I'd love to fight that heavy as a demoman; I'd like to see what I could do to counteract his new arsenal. I probably would die the first few times. Sure. But I'd also probably learn, and eventually adapt.
I don't play scout often, but I tend to hear the most whining about them. After all, they have 'insta-win guns'. They walk up behind you with a FAN or the shortstop and you're done, right? Well, here's the real question: If a scout came up behind you with the scatter gun and you weren't paying attention, would you fare worse than if he had a FAN? Not at all. You're done either way. Two shots of either is enough to kill most things, and realistically, you won't have the time to turn around and kill the scout before he gets the second shot off no matter WHAT weapon he has. If he's coming from the front, it doesn't matter either; He's just as easy to direct pipe as he was before.
TL;DR
The weapons are a function of their user's skill. If you sucked with a class before, the new weapons won't make you instantly awesome. You'll still lack the awareness that you did before, your reaction time will still be slower, your aim still won't be as good. The basic things aren't going to change; you still need the basic skills, after all.
Moreover, if you're great at a given class, and you get a great new weapon for that class, you're going to need to adapt to be able to use it well, and you're going to need some practice. "Instant win guns" do not exist; only people who give them that name because they have a hard time adapting to their use.
I would say the biggest flaw to this argument is that Natascha makes the Heavy easier to play for those who weren't good at Heavy before, and those who WERE good at Heavy only become stronger.
It's not really a matter of "adapting to the Natascha" because it's just an outright better gun: what better way to put yourself on an even footing with your opponent than making sure he's as slow as you are?












