Hello guys,
I've been a bit busy lately with RL but i'm looking for people who would be interested in making a UDK indie game (free) with me. This would not be an eGO endorsed project but it still would be fun to be able to work with people from the community !
I can do maps and I can do "ok" concept art (i'm not a very skilled concept artist but I practice).
The game
The game is a Sci-FI / Horror shooter set in space that will bring a exciting and thrilling experience to the player (of course more infos on that later once we have a team or once we have enough key elements to start working). The creation of the game will be undertaken in stages, the first will be to create a fully playable level to try out the concept itself and build up from that.
Why the UDK (Unreal Engine)
The Unreal Engine provides cutting edge technology, continuously upgraded by Epic Games, an optimized engine that can run on a large range of computers, with an exclusive set of powerful tools. The UDK allows for a free use of this technology.
The engine itself allows a large range of effects, from post processing effects to scripted events, great graphics, efficient map making and programming as well as a great integration with various industry tools. More infos on the UDK and the Unreal Engine at Udk.com .
What I'm looking for
Any number of the following the better and the merryer so don't hesitate to apply. Yes apply, even though I myself am not a professionnal and even though I'm willing to take people who are not professionnals, a minimum skill set is still very important. If you want to apply but don't have any skill that could help contribute then it won't really help us unfortunately.
- 3D Modeler(s) : You will have to be able to import to the UDK your creations, so you need a 3D modeling tool that allows that.
- Unreal Engine / Unreal Script Programmer(s): Nothing special here, you need at least a good knowledge of this language, since this is going to be the core of the project. Remember this is a not a mod, it's a full game.
- 3D Animator(s) : Since this will be a game we will have to animate ourselves the characters, either using mo-cap databases or hand made animations.
- 2D Concept Artist(s) : You will have to create concept art to convey the ideas of the team so that it can work from that and bring it into the digital world. Even though everyone's ideas are welcomed, it will be really your role to bring the world to life on paper / digitally before the modeling and mapping.
- Sound Artist(s) : Reponsible for all the sound in the game. Even though the visual aspect is important, sound is a crucial element to a game or movie and therefore it has to be handled with a lot of attention to really create a unique and interesting environement. For this you need the basic knowledge but also good hardware, using your webcam monitor to record gun shots might not work ^^.
- Music / Score artist(s) : Same as for the sound, original and unique music helps create a interesting atmosphere.
"Woah that's a lot of people and it's gonna be a lot of work, I don't know if I'll have the time for this
"
Instead of tackling the project on it's full right away we will first make one level that can be a stand alone "mini game" on it's own. This way we won't get scared or anything by the size of the project and most of all, we will be able to test quickly our concept, ideas and see how it works once released. If it has success then we will build from that.
Also this will be done over the internet through skype, ventrilo etc for meetings. You won't have to "work" for specific hours and can still have a life on the side, even though the goal is to still be pretty efficient. It's unpaid of course since the game will be free of charge (like a mod).
Don't hesitate if you have questions to post them here or PM me ! See you soon !
I've been a bit busy lately with RL but i'm looking for people who would be interested in making a UDK indie game (free) with me. This would not be an eGO endorsed project but it still would be fun to be able to work with people from the community !
I can do maps and I can do "ok" concept art (i'm not a very skilled concept artist but I practice).
The game
The game is a Sci-FI / Horror shooter set in space that will bring a exciting and thrilling experience to the player (of course more infos on that later once we have a team or once we have enough key elements to start working). The creation of the game will be undertaken in stages, the first will be to create a fully playable level to try out the concept itself and build up from that.
Why the UDK (Unreal Engine)
The Unreal Engine provides cutting edge technology, continuously upgraded by Epic Games, an optimized engine that can run on a large range of computers, with an exclusive set of powerful tools. The UDK allows for a free use of this technology.
The engine itself allows a large range of effects, from post processing effects to scripted events, great graphics, efficient map making and programming as well as a great integration with various industry tools. More infos on the UDK and the Unreal Engine at Udk.com .
What I'm looking for
Any number of the following the better and the merryer so don't hesitate to apply. Yes apply, even though I myself am not a professionnal and even though I'm willing to take people who are not professionnals, a minimum skill set is still very important. If you want to apply but don't have any skill that could help contribute then it won't really help us unfortunately.
- 3D Modeler(s) : You will have to be able to import to the UDK your creations, so you need a 3D modeling tool that allows that.
- Unreal Engine / Unreal Script Programmer(s): Nothing special here, you need at least a good knowledge of this language, since this is going to be the core of the project. Remember this is a not a mod, it's a full game.
- 3D Animator(s) : Since this will be a game we will have to animate ourselves the characters, either using mo-cap databases or hand made animations.
- 2D Concept Artist(s) : You will have to create concept art to convey the ideas of the team so that it can work from that and bring it into the digital world. Even though everyone's ideas are welcomed, it will be really your role to bring the world to life on paper / digitally before the modeling and mapping.
- Sound Artist(s) : Reponsible for all the sound in the game. Even though the visual aspect is important, sound is a crucial element to a game or movie and therefore it has to be handled with a lot of attention to really create a unique and interesting environement. For this you need the basic knowledge but also good hardware, using your webcam monitor to record gun shots might not work ^^.
- Music / Score artist(s) : Same as for the sound, original and unique music helps create a interesting atmosphere.
"Woah that's a lot of people and it's gonna be a lot of work, I don't know if I'll have the time for this
"Instead of tackling the project on it's full right away we will first make one level that can be a stand alone "mini game" on it's own. This way we won't get scared or anything by the size of the project and most of all, we will be able to test quickly our concept, ideas and see how it works once released. If it has success then we will build from that.
Also this will be done over the internet through skype, ventrilo etc for meetings. You won't have to "work" for specific hours and can still have a life on the side, even though the goal is to still be pretty efficient. It's unpaid of course since the game will be free of charge (like a mod).
Don't hesitate if you have questions to post them here or PM me ! See you soon !





















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