BFBC2 stats paused

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Jul 14, 2010
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Updates are currently paused due to high load on the stats database....

Anyone hear anything from EA when they plan on bringing the stat server back online? I've been trying to update my stats since like saturday and that message has been there :(
 
I noticed that too, but as much as I've been getting totally worked over in Vietnam maybe I really don't want to know.
 
Yea I talk to EA today and they told me they soon fix it lol!
Come on guys over 6 million+ people have this game and their releasing vietnam today so it wouldn't be strange if things aren't working perfect for the next day or week. It happen when BC2 came out and it happened when they patched the game. Just give it some time and everything will be ok.
 
Yea I talk to EA today and they told me they soon fix it lol!
Come on guys over 6 million+ people have this game and their releasing vietnam today so it wouldn't be strange if things aren't working perfect for the next day or week. It happen when BC2 came out and it happened when they patched the game. Just give it some time and everything will be ok.

Currently the master servers are still under heavy load.

BFBCs.com can't update until there is enough performance free on the EA servers.

We don't want to cause bad ingame experience by sending too much requests to the EA servers.

As soon as master server can effort our requests, the updates will go online again. It's not in my hands when this will be.


^^^^ That was from an admin of EA. I didn't think the release would effect the stats server this bad since most of the vietnam owners are the same people who were going to the site before anyways. He was also talking about some third party program that is doing like a mini DDoS on them every sunday for some reason. O well atleast I know whats up now just going crazy not being able to update my stats after everytime I play. I like to check my grenade kills trying to keep nades as my #1 weapon lol :)
 
Regarding the past few days' connectivity/server problems (Dec 18th-22nd)

http://forums.electronicarts.co.uk/...nnectivity-server-problems-dec-18th-22nd.html

Here is a quick recap of what has happened during Dec 18th-22nd:

During Saturday, the stats database was getting overloaded for PC. This was both due to increased player counts and 3rd party stats websites pulling out stats.
This manifested itself in several ways:
* Sometimes the game would spend a really long time at the "updating stats" stage.
* Sometimes when people logged in, the game claimed that they were at rank 1.
* Sometimes the game would claim that they hadn't achieved anything (no pins/insignias etc).
One thing which is important to note here is that the stats for players have not been modified in any way - it is merely the game client that fails at retrieving them from the database.

We have blocked the main 3rd party stats websites, and are having a dialogue with their developers. Also, we have done modifications to the master server code to reduce the load that game clients cause on the stats DB. These changes were deployed during two master server restarts during Tuesday.

A bit later some networking issues caused something which we refer to as "ghost games" appearing in the server browser. What happened here was that 5-8% of all game servers fell offline, yet parts of the backend was under the impression that the servers were still connected. When the servers tried to reconnect, the backend would deny with the reason "there is already an identical server connected".

The swiftest way of resolving that is also the crudest - restarting the backend. We did so during Wednesday (a bit before lunchtime GMT).

At the time of writing, the backend is doing reasonably well and we are about to surpass 40k players online in less than an hour.

EDIT:
During evening Dec 22nd there are still reports about problems. These are likely due to packet loss that was occurring between two backbone locations in the US (one destination being near the master servers). The ranking DB itself held up fairly well during the night.
 

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