Caitlyn Guide
1) Reasons to play her
2) Runes
3) Masteries
4) Skill Order
5) Item Order
6) Summoner Spells
7) What you should be doing in fights / your play style.
1) I will start off by saying Caitlyn is a mediocre champion. If you really want to carry well, she is not the hero for you. Even if you play her at your peak of skill level, you will still fail in comparison to heroes such as Ashe. The reason I play her, of course, is the accent she talks in. This is enough to get me playing on a hero, yeah. Her abilities are pretty much all skill shots. Making her have a high skill level with little reward from it.
2) Your rune page depends on whatever you have. In my case, I barely have any tier 3 rune pages so my current rune page is as follows:
Marks : Armor Penetration
Seals : Mana Regeneration / Level
Glyphs : Mana Regeneration / Level
Quints : Armor Penetration
This allows you to be able to keep up a higher amount of mana early game. While MAYBE flat mana regeneration runes could be better, I wouldn't know. I can't afford them.
Keep in mind, Caitlyn is a heavy mana intensive champion, and even with these runes + masteries I still end up lacking mana. This will be discussed later.
3) Your Masteries should be 12/0/18 (Weird number, I know) I listed them in tiers where the top most mastery is in tier 1 and then continuing down goes up in tiers.
Offensive Tree:
3/3 Deadliness +1/3 Archmage's Savvy Explanation : You don't get smite or exhaust on her, and you need critical chance more than ability power.
4/4 Sorcery Explanation : Leads up to Archaic Knowledge, I personally never get the attack speed mastery.
1/1 Archaic Knowledge + 3/3 Sunder Explanation : Archaic Knowledge makes your traps + net do a tiny bit more damage, Armor Penetration helps your Q + R and your auto attacks.
Utility Tree :
3/3 Perseverence + 1/1 Haste Explanation : Extra health regen, you should use ghost so that helps too.
4/4 Awareness + 4/4 Expanded Mind Explanation : Level up faster + more mana so manamune will be more effective + more spamming skills.
3/3 Meditation Explanation : More mana regeneration = more abilities early on. This gives you effectively 5 mana regen per 5 at lvl 1.
3/3 Quickness Explanation : Faster on a mobility hero? Yes please.
4) Q->E->Q->W->Q->R->Q->E->Q->W->R->E->W->E->W->R->E->W
You want your Q maximized first since it provides last hitting of multiple creeps, harassment and damage boost all in one. I find it an important part of her laning phase.
Net is over Trap skill point wise since it provides more slow duration, but I recommend you keep them balance since if you put more points into Trap it has lower cooldowns.
5) Item Order that I found works:
I. Doran's Blade + health pot
II. 3x Doran's Blade + Movement 1 Boots (Yes, I actually farm this much before having to go back)
III. Tear of Goddess
IV. Finish Manamune + Berserker Greaves OR Mercury Treads
V. Wriggles Lantern
VI. Phage
VII. Giant's Belt
IIX. Frozen Mallet or Black Cleaver (Thanks Ramp)
IX. Hex Drinker
X. Last Whisper
XI. Wriggles sold for Bloodthirster
You can sell Hex Drinker later for something else. I use Wriggles / Hexdrinker for some decent armor/mr early game along with some decent damage on the side.
If you actually get to XI, then I recommend your team surrenders. At this point Caitlyn has little to no use in comparison to most carries, and is mainly used for fleeing enemies with her ultimate. You can still do decent damage of course, but probably other heroes do better.
6)
Exhaust : Bad (You have trap, you have net, why do you need this)
Ghost : Good (I always take this on Caitlyn)
Heal : Bad (This spell is banned at lvl 30, don't expect to even make it past Champion selection screen, most people will que dodge if you have it.)
Revive : Bad (I don't need to explain it)
Smite : OK (I mean, if you really want to farm well I guess you could take it, but I recommend you don't.
Teleport : OK (Always a useful spell on anyone. Can use it to teleport to a ward somewhere and then help ultimate a fleeing o r recalling opponent.
Cleanse : OK (I bet it would be helpful, but I don't run it.)
Fortify : Bad (You don't get this on carries, noob)
Clarity : Bad (Your mana problems should be gone by the time you get manamune)
Ignite : OK (Works well with her ultimate if you're in a solo lane, always helpful to have but I don't personally recommend using it.)
Rally : Bad (You're to mobile to get use out of it.)
Clairvoyance : Good (Works well with ultimate, helpful in some cases. But should be on a suport in your team.)
Flash : Good (I normally take this on Caitlyn, I find it works really well using Net + Flash combo to get away.)
7)
Laning Phase : This is where you are queen. As far as I have seen so far, there is no hero that can outdo Caitlyn in a lane, she is simply a lane stomper in most cases. You have super range (650) and your passive makes it so you do extra/additional damage to harass opponents. Use your Q to harass well, and they will be kicked out of the lane / dead very soon.
After you kick your opponent out of your lane, you are hopefully level 6 (if you didn't kick them out of the lane by now at least once, its gg. No joke.) Go to either top or bottom (whichever has gotten your opponents to the lowest hp) and help them gank by using your Q from behind the forest and then use your ultimate to take them down.
Late Game: Your job is to take down opposing carries. Use the fact that you effectively have a double flash to get around, set traps up in places where you think the enemy carry is coming from, and burst them down. Stick with your team and use your ultimate to kill people that are running away on low hp.
1) Reasons to play her
2) Runes
3) Masteries
4) Skill Order
5) Item Order
6) Summoner Spells
7) What you should be doing in fights / your play style.
1) I will start off by saying Caitlyn is a mediocre champion. If you really want to carry well, she is not the hero for you. Even if you play her at your peak of skill level, you will still fail in comparison to heroes such as Ashe. The reason I play her, of course, is the accent she talks in. This is enough to get me playing on a hero, yeah. Her abilities are pretty much all skill shots. Making her have a high skill level with little reward from it.
2) Your rune page depends on whatever you have. In my case, I barely have any tier 3 rune pages so my current rune page is as follows:
Marks : Armor Penetration
Seals : Mana Regeneration / Level
Glyphs : Mana Regeneration / Level
Quints : Armor Penetration
This allows you to be able to keep up a higher amount of mana early game. While MAYBE flat mana regeneration runes could be better, I wouldn't know. I can't afford them.
Keep in mind, Caitlyn is a heavy mana intensive champion, and even with these runes + masteries I still end up lacking mana. This will be discussed later.
3) Your Masteries should be 12/0/18 (Weird number, I know) I listed them in tiers where the top most mastery is in tier 1 and then continuing down goes up in tiers.
Offensive Tree:
3/3 Deadliness +1/3 Archmage's Savvy Explanation : You don't get smite or exhaust on her, and you need critical chance more than ability power.
4/4 Sorcery Explanation : Leads up to Archaic Knowledge, I personally never get the attack speed mastery.
1/1 Archaic Knowledge + 3/3 Sunder Explanation : Archaic Knowledge makes your traps + net do a tiny bit more damage, Armor Penetration helps your Q + R and your auto attacks.
Utility Tree :
3/3 Perseverence + 1/1 Haste Explanation : Extra health regen, you should use ghost so that helps too.
4/4 Awareness + 4/4 Expanded Mind Explanation : Level up faster + more mana so manamune will be more effective + more spamming skills.
3/3 Meditation Explanation : More mana regeneration = more abilities early on. This gives you effectively 5 mana regen per 5 at lvl 1.
3/3 Quickness Explanation : Faster on a mobility hero? Yes please.
4) Q->E->Q->W->Q->R->Q->E->Q->W->R->E->W->E->W->R->E->W
You want your Q maximized first since it provides last hitting of multiple creeps, harassment and damage boost all in one. I find it an important part of her laning phase.
Net is over Trap skill point wise since it provides more slow duration, but I recommend you keep them balance since if you put more points into Trap it has lower cooldowns.
5) Item Order that I found works:
I. Doran's Blade + health pot
II. 3x Doran's Blade + Movement 1 Boots (Yes, I actually farm this much before having to go back)
III. Tear of Goddess
IV. Finish Manamune + Berserker Greaves OR Mercury Treads
V. Wriggles Lantern
VI. Phage
VII. Giant's Belt
IIX. Frozen Mallet or Black Cleaver (Thanks Ramp)
IX. Hex Drinker
X. Last Whisper
XI. Wriggles sold for Bloodthirster
You can sell Hex Drinker later for something else. I use Wriggles / Hexdrinker for some decent armor/mr early game along with some decent damage on the side.
If you actually get to XI, then I recommend your team surrenders. At this point Caitlyn has little to no use in comparison to most carries, and is mainly used for fleeing enemies with her ultimate. You can still do decent damage of course, but probably other heroes do better.
6)
Exhaust : Bad (You have trap, you have net, why do you need this)
Ghost : Good (I always take this on Caitlyn)
Heal : Bad (This spell is banned at lvl 30, don't expect to even make it past Champion selection screen, most people will que dodge if you have it.)
Revive : Bad (I don't need to explain it)
Smite : OK (I mean, if you really want to farm well I guess you could take it, but I recommend you don't.
Teleport : OK (Always a useful spell on anyone. Can use it to teleport to a ward somewhere and then help ultimate a fleeing o r recalling opponent.
Cleanse : OK (I bet it would be helpful, but I don't run it.)
Fortify : Bad (You don't get this on carries, noob)
Clarity : Bad (Your mana problems should be gone by the time you get manamune)
Ignite : OK (Works well with her ultimate if you're in a solo lane, always helpful to have but I don't personally recommend using it.)
Rally : Bad (You're to mobile to get use out of it.)
Clairvoyance : Good (Works well with ultimate, helpful in some cases. But should be on a suport in your team.)
Flash : Good (I normally take this on Caitlyn, I find it works really well using Net + Flash combo to get away.)
7)
Laning Phase : This is where you are queen. As far as I have seen so far, there is no hero that can outdo Caitlyn in a lane, she is simply a lane stomper in most cases. You have super range (650) and your passive makes it so you do extra/additional damage to harass opponents. Use your Q to harass well, and they will be kicked out of the lane / dead very soon.
After you kick your opponent out of your lane, you are hopefully level 6 (if you didn't kick them out of the lane by now at least once, its gg. No joke.) Go to either top or bottom (whichever has gotten your opponents to the lowest hp) and help them gank by using your Q from behind the forest and then use your ultimate to take them down.
Late Game: Your job is to take down opposing carries. Use the fact that you effectively have a double flash to get around, set traps up in places where you think the enemy carry is coming from, and burst them down. Stick with your team and use your ultimate to kill people that are running away on low hp.
Last edited:

















.
. they will save your (in-game) life one day.
