server link
216.52.143.147
Click Here to Join: 216.52.143.147
(i think i got this figured out, BZ2 on the redirect, NO BSP on the redirect, it should be fast now.)
i need to figure out the command line for the redirect.. i messes that up apparently
new to sourcemod too.. so any tips would be helpful
any screenshots you care to post here, in case you decide to share tactical information regarding the different door positions, go ahead.
I'm breaking the links until this update gets sorted out.. every time i start mapping, they come out with an update, and it does something to my server, or SOMETHING.. that now will not allow it to run my stuff.. so until i get it to run on my server.. i'm breaking the links.. sorry.
trickle down updatonomics.
(Download Normal Version HERE!) <-- it's alive !!!!!
(Download HDR Version HERE!) < --- not yet.. waiting until server is updated for certain.. then i'll unlock it
in a land far far away
there was a request for de_dust_2 to go through a de_changes phase...
back when de_changes_1 was being worked on, and before de_changes_1's rebuild became de_changes_2...
"can you make the doors be open at different angles like in de_changes?"
I said "yes", but never did it, as i was wanting to complete that map first.
I added 7 extra spawns per team to accomodate higher player counts, I remember the days of spawning inside other players.
Map is complete, all doors at the beginning of each round will flip a coin, heads they are as they are, Tails they flip to be opened in the opposite direction.
this will have some interesting effects on gameplay, since the B site will be defended as you would with either Source, or 1.6.
Short will be snipable or not, if it is not, Short A by the T's will be stormable , but lower tunnels will be easier to access by the CTs.
Long A doors will have it's own different defenses, since the side to which you can hode behind the door will be reversed at random, on both sides.
Now that this project is complete, i can proceed to work on de_dust_2_flipped again.
You ,might have to go left, instead of right, to get to long a, or you might have to got back and to the right, instead of forward to the right.. or.. ooohhh i can see people turing the wrong way, and getting shot in the back of the head already.
216.52.143.147
Click Here to Join: 216.52.143.147
(i think i got this figured out, BZ2 on the redirect, NO BSP on the redirect, it should be fast now.)
i need to figure out the command line for the redirect.. i messes that up apparently
new to sourcemod too.. so any tips would be helpful
any screenshots you care to post here, in case you decide to share tactical information regarding the different door positions, go ahead.
I'm breaking the links until this update gets sorted out.. every time i start mapping, they come out with an update, and it does something to my server, or SOMETHING.. that now will not allow it to run my stuff.. so until i get it to run on my server.. i'm breaking the links.. sorry.
trickle down updatonomics.
(Download Normal Version HERE!) <-- it's alive !!!!!
(Download HDR Version HERE!) < --- not yet.. waiting until server is updated for certain.. then i'll unlock it
in a land far far away
there was a request for de_dust_2 to go through a de_changes phase...
back when de_changes_1 was being worked on, and before de_changes_1's rebuild became de_changes_2...
"can you make the doors be open at different angles like in de_changes?"
I said "yes", but never did it, as i was wanting to complete that map first.
I added 7 extra spawns per team to accomodate higher player counts, I remember the days of spawning inside other players.
Map is complete, all doors at the beginning of each round will flip a coin, heads they are as they are, Tails they flip to be opened in the opposite direction.
this will have some interesting effects on gameplay, since the B site will be defended as you would with either Source, or 1.6.
Short will be snipable or not, if it is not, Short A by the T's will be stormable , but lower tunnels will be easier to access by the CTs.
Long A doors will have it's own different defenses, since the side to which you can hode behind the door will be reversed at random, on both sides.
Now that this project is complete, i can proceed to work on de_dust_2_flipped again.
You ,might have to go left, instead of right, to get to long a, or you might have to got back and to the right, instead of forward to the right.. or.. ooohhh i can see people turing the wrong way, and getting shot in the back of the head already.
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oh well...
