Squad Play Realism

Boyle

Poster Extraordinaire
=(eGO)=
Joined
Apr 7, 2008
Messages
3,280
Great job TA's, ronpaul, Stormy, C-Whit, Blue and anyone else who helped for tonights Realism!!! Excellent maps and the squads are fun.
 
Was a BLAST! Hats off to Alpha Squad!!! We did out job of keeping Boyle alive! Yak, Cragnock, Boyle, Silverwolf and myself! Was a blast, thought squad based realism was a lot of fun!
 
So tonight we saw a different type of realism run, with squads set-up and two new maps to test them on and overall I thought the night went well.

The Maps:
Both maps I felt were fine, if they weren't some what stacked for Axis or Allies but I mean, we played it on the fly, no real set-ups and no counter-setups, so who knows what would happen with a week advance or whatever. The second map, my only real main concern was I thought the light posts were way too bright and hindered my playing ability. Not to make excuses but I mean, I literally could not see anything, but I did not make it down far, and maybe it was because I was up high, otherwise good stuff.

The System:
I liked the idea with the leaders, and then having squadron leaders with their own squad. Nice twist, thought it went alright overall however I think if we're going to use the squad set-up, there shouldn't be in-game talking (before set-ups) because quite frankly, trying to listen to your leader talk on vent and show you set-ups/strats, while five people are talking in-game, makes it kind of difficult, no?

I am assuming this was a beta test? I do not know if it was run in the past or not, but for putting this on the fly (By that, I mean incorporating all these players off the bat, as I am sure you guys have been planning most of these details already.) I thought it went as best as possible.
 
You guys couldn't destroy our U-Boat, 2nd Squads defense was stellar :D

Oorah! Delta squad tore it up. Good job Knuckle, Homicidal and CopperAle!

2ltq16v.jpg
 
Haha, glad to see the positive feedback but I know it didn't go very smoothly, at least from the backend. I need to write some better binds for unsilencing team leaders quicker, that was a problem some of the time. Organization and setting it up took a little too long, U471 glitched and didn't let Allies spawn, etc etc. It was a "beta test" of sorts, and the first time that event format has been run so yeah hopefully plenty of room for improvement.
 
This was the first 'official' realism campaign I played with eGO, stayed up till 5AM, and It was well worth it! ;) A lot of fun, loved the squad's concept and I will definitly attend the next one! .... PS: Go Allies!! :thumbup::thumbup::thumbup:
 
great game and so much fun!! finally i got more than 2 kills in realism game ^.^
 
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